// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

#include "UObject/GeneratedCppIncludes.h"
#include "Data/StoryFlowCharacterAsset.h"
#include "Data/StoryFlowTypes.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_UOBJECT");
void EmptyLinkFunctionForGeneratedCodeStoryFlowCharacterAsset() {}

// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UDataAsset(ETypeConstructPhase);
COREUOBJECT_API UClass* Z_Construct_UClass_UObject(ETypeConstructPhase);
// ********** End Cross Module References **********************************************************

// ********** Begin Same Module References *********************************************************
UPackage* Z_Construct_UPackage__Script_StoryFlowRuntime(ETypeConstructPhase);
STORYFLOWRUNTIME_API UClass* Z_Construct_UClass_UStoryFlowCharacterAsset(ETypeConstructPhase);
STORYFLOWRUNTIME_API UScriptStruct* Z_Construct_UScriptStruct_FStoryFlowVariable(ETypeConstructPhase);
STORYFLOWRUNTIME_API UClass* Z_Construct_UClass_UStoryFlowCharacterAsset(ETypeConstructPhase);
// ********** End Same Module References ***********************************************************
#define UHT_STRUCT_BASE(INIT) UE::CodeGen::ConstInit::TCompiledInObjectPtr<const FStructBaseChain>(UE::Private::AsStructBaseChain(INIT))

// ********** Begin Class UStoryFlowCharacterAsset *************************************************
#ifdef UHT_STATICS
#error UHT_STATICS already defined
#endif
#define UHT_STATICS Z_Construct_UClass_UStoryFlowCharacterAsset_Statics
struct UHT_STATICS
{
#if WITH_METADATA
	static constexpr UECodeGen_Private::FMetaDataPairParam Type_MetaData[] = {
		{ "BlueprintType", "true" },
		{ "Comment", "/**\n * DataAsset containing a single StoryFlow character definition\n */" },
		{ "IncludePath", "Data/StoryFlowCharacterAsset.h" },
		{ "ModuleRelativePath", "Public/Data/StoryFlowCharacterAsset.h" },
		{ "ToolTip", "DataAsset containing a single StoryFlow character definition" },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Name_MetaData[] = {
		{ "Category", "StoryFlow" },
		{ "Comment", "/** String table key for character name */" },
		{ "ModuleRelativePath", "Public/Data/StoryFlowCharacterAsset.h" },
		{ "ToolTip", "String table key for character name" },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Image_MetaData[] = {
		{ "Category", "StoryFlow" },
		{ "Comment", "/** Asset key for default image */" },
		{ "ModuleRelativePath", "Public/Data/StoryFlowCharacterAsset.h" },
		{ "ToolTip", "Asset key for default image" },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Variables_MetaData[] = {
		{ "Category", "StoryFlow" },
		{ "Comment", "/** Character-specific variables */" },
		{ "ModuleRelativePath", "Public/Data/StoryFlowCharacterAsset.h" },
		{ "ToolTip", "Character-specific variables" },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ResolvedAssets_MetaData[] = {
		{ "Category", "StoryFlow" },
		{ "Comment", "/** Resolved Unreal asset references (character images, etc.) */" },
		{ "ModuleRelativePath", "Public/Data/StoryFlowCharacterAsset.h" },
		{ "ToolTip", "Resolved Unreal asset references (character images, etc.)" },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CharacterPath_MetaData[] = {
		{ "Category", "StoryFlow" },
		{ "Comment", "/** Original character path (normalized, for identification) */" },
		{ "ModuleRelativePath", "Public/Data/StoryFlowCharacterAsset.h" },
		{ "ToolTip", "Original character path (normalized, for identification)" },
	};
#if WITH_EDITORONLY_DATA
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ImportedSourceHash_MetaData[] = {
		{ "Comment", "/** Hash of the StoryFlow source this asset was last successfully imported\n\x09    and saved from; lets sync skip rewriting unchanged assets. Cleared when\n\x09    a save fails so the next sync retries. */" },
		{ "ModuleRelativePath", "Public/Data/StoryFlowCharacterAsset.h" },
		{ "ToolTip", "Hash of the StoryFlow source this asset was last successfully imported\n          and saved from; lets sync skip rewriting unchanged assets. Cleared when\n          a save fails so the next sync retries." },
	};
#endif // WITH_EDITORONLY_DATA
#endif // WITH_METADATA

// ********** Begin Class UStoryFlowCharacterAsset constinit property declarations *****************
	static const UECodeGen_Private::FStrPropertyParams NewProp_Name;
	static const UECodeGen_Private::FStrPropertyParams NewProp_Image;
	static const UECodeGen_Private::FStructPropertyParams NewProp_Variables_ValueProp;
	static const UECodeGen_Private::FStrPropertyParams NewProp_Variables_Key_KeyProp;
	static const UECodeGen_Private::FMapPropertyParams NewProp_Variables;
	static const UECodeGen_Private::FSoftObjectPropertyParams NewProp_ResolvedAssets_ValueProp;
	static const UECodeGen_Private::FStrPropertyParams NewProp_ResolvedAssets_Key_KeyProp;
	static const UECodeGen_Private::FMapPropertyParams NewProp_ResolvedAssets;
	static const UECodeGen_Private::FStrPropertyParams NewProp_CharacterPath;
#if WITH_EDITORONLY_DATA
	static const UECodeGen_Private::FStrPropertyParams NewProp_ImportedSourceHash;
#endif // WITH_EDITORONLY_DATA
	static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UStoryFlowCharacterAsset constinit property declarations *******************
	static FTypeConstructFunc* DependentSingletons[];
	static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
		TCppClassTypeTraits<UStoryFlowCharacterAsset>::IsAbstract,
	};
	static const UECodeGen_Private::FClassParams ClassParams;
}; // struct UHT_STATICS

// ********** Begin Class UStoryFlowCharacterAsset Property Definitions ****************************
const UECodeGen_Private::FStrPropertyParams UHT_STATICS::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Str, nullptr, nullptr, 1, STRUCT_OFFSET(UStoryFlowCharacterAsset, Name), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Name_MetaData), NewProp_Name_MetaData) };
const UECodeGen_Private::FStrPropertyParams UHT_STATICS::NewProp_Image = { "Image", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Str, nullptr, nullptr, 1, STRUCT_OFFSET(UStoryFlowCharacterAsset, Image), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Image_MetaData), NewProp_Image_MetaData) };
const UECodeGen_Private::FStructPropertyParams UHT_STATICS::NewProp_Variables_ValueProp = { "Variables", nullptr, (EPropertyFlags)0x0000000000020001, UECodeGen_Private::EPropertyGenFlags::Struct, nullptr, nullptr, 1, 1, Z_Construct_UScriptStruct_FStoryFlowVariable, METADATA_PARAMS(0, nullptr) }; // 1ce5134921012ac274136c72bb98f4398c02a2f0
const UECodeGen_Private::FStrPropertyParams UHT_STATICS::NewProp_Variables_Key_KeyProp = { "Variables_Key", nullptr, (EPropertyFlags)0x0000000000020001, UECodeGen_Private::EPropertyGenFlags::Str, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FMapPropertyParams UHT_STATICS::NewProp_Variables = { "Variables", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Map, nullptr, nullptr, 1, STRUCT_OFFSET(UStoryFlowCharacterAsset, Variables), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Variables_MetaData), NewProp_Variables_MetaData) }; // 1ce5134921012ac274136c72bb98f4398c02a2f0
const UECodeGen_Private::FSoftObjectPropertyParams UHT_STATICS::NewProp_ResolvedAssets_ValueProp = { "ResolvedAssets", nullptr, (EPropertyFlags)0x0004000000020001, UECodeGen_Private::EPropertyGenFlags::SoftObject, nullptr, nullptr, 1, 1, Z_Construct_UClass_UObject, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStrPropertyParams UHT_STATICS::NewProp_ResolvedAssets_Key_KeyProp = { "ResolvedAssets_Key", nullptr, (EPropertyFlags)0x0000000000020001, UECodeGen_Private::EPropertyGenFlags::Str, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FMapPropertyParams UHT_STATICS::NewProp_ResolvedAssets = { "ResolvedAssets", nullptr, (EPropertyFlags)0x0014000000020015, UECodeGen_Private::EPropertyGenFlags::Map, nullptr, nullptr, 1, STRUCT_OFFSET(UStoryFlowCharacterAsset, ResolvedAssets), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ResolvedAssets_MetaData), NewProp_ResolvedAssets_MetaData) };
const UECodeGen_Private::FStrPropertyParams UHT_STATICS::NewProp_CharacterPath = { "CharacterPath", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Str, nullptr, nullptr, 1, STRUCT_OFFSET(UStoryFlowCharacterAsset, CharacterPath), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CharacterPath_MetaData), NewProp_CharacterPath_MetaData) };
#if WITH_EDITORONLY_DATA
const UECodeGen_Private::FStrPropertyParams UHT_STATICS::NewProp_ImportedSourceHash = { "ImportedSourceHash", nullptr, (EPropertyFlags)0x0010000800000000, UECodeGen_Private::EPropertyGenFlags::Str, nullptr, nullptr, 1, STRUCT_OFFSET(UStoryFlowCharacterAsset, ImportedSourceHash), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ImportedSourceHash_MetaData), NewProp_ImportedSourceHash_MetaData) };
#endif // WITH_EDITORONLY_DATA
const UECodeGen_Private::FPropertyParamsBase* const UHT_STATICS::PropPointers[] = {
	(const UECodeGen_Private::FPropertyParamsBase*)&UHT_STATICS::NewProp_Name,
	(const UECodeGen_Private::FPropertyParamsBase*)&UHT_STATICS::NewProp_Image,
	(const UECodeGen_Private::FPropertyParamsBase*)&UHT_STATICS::NewProp_Variables_ValueProp,
	(const UECodeGen_Private::FPropertyParamsBase*)&UHT_STATICS::NewProp_Variables_Key_KeyProp,
	(const UECodeGen_Private::FPropertyParamsBase*)&UHT_STATICS::NewProp_Variables,
	(const UECodeGen_Private::FPropertyParamsBase*)&UHT_STATICS::NewProp_ResolvedAssets_ValueProp,
	(const UECodeGen_Private::FPropertyParamsBase*)&UHT_STATICS::NewProp_ResolvedAssets_Key_KeyProp,
	(const UECodeGen_Private::FPropertyParamsBase*)&UHT_STATICS::NewProp_ResolvedAssets,
	(const UECodeGen_Private::FPropertyParamsBase*)&UHT_STATICS::NewProp_CharacterPath,
#if WITH_EDITORONLY_DATA
	(const UECodeGen_Private::FPropertyParamsBase*)&UHT_STATICS::NewProp_ImportedSourceHash,
#endif // WITH_EDITORONLY_DATA
};
static_assert(UE_ARRAY_COUNT(UHT_STATICS::PropPointers) < 2048);
// ********** End Class UStoryFlowCharacterAsset Property Definitions ******************************
FTypeConstructFunc* UHT_STATICS::DependentSingletons[] = {
	(FTypeConstructFunc*)Z_Construct_UClass_UDataAsset,
	(FTypeConstructFunc*)Z_Construct_UPackage__Script_StoryFlowRuntime,
};
static_assert(UE_ARRAY_COUNT(UHT_STATICS::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams UHT_STATICS::ClassParams = {
	&Z_Construct_UClass_UStoryFlowCharacterAsset,
	nullptr,
	&StaticCppClassTypeInfo,
	DependentSingletons,
	nullptr,
	UHT_STATICS::PropPointers,
	nullptr,
	UE_ARRAY_COUNT(DependentSingletons),
	0,
	UE_ARRAY_COUNT(UHT_STATICS::PropPointers),
	0,
	0x001000A0u,
	METADATA_PARAMS(UE_ARRAY_COUNT(UHT_STATICS::Type_MetaData), UHT_STATICS::Type_MetaData)
};
FClassRegistrationInfo Z_Registration_Info_UClass_UStoryFlowCharacterAsset;
UClass* Z_Construct_UClass_UStoryFlowCharacterAsset(ETypeConstructPhase Phase)
{
	if (Phase == ETypeConstructPhase::Inner)
	{
		using TClass = UStoryFlowCharacterAsset;
		if (!Z_Registration_Info_UClass_UStoryFlowCharacterAsset.InnerSingleton)
		{
			GetPrivateStaticClassBody(
				TClass::StaticPackage(),
				TEXT("StoryFlowCharacterAsset"),
				Z_Registration_Info_UClass_UStoryFlowCharacterAsset.InnerSingleton,
				nullptr,
				DataSizeOf<TClass>(),
				alignof(TClass),
				TClass::StaticClassFlags,
				TClass::StaticClassCastFlags(),
				TClass::StaticConfigName(),
				(UClass::ClassConstructorType)InternalConstructor<TClass>,
				(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
				UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
				&TClass::Super::StaticClass,
				&TClass::WithinClass::StaticClass
			);
		}
		return Z_Registration_Info_UClass_UStoryFlowCharacterAsset.InnerSingleton;
	}
	if (!Z_Registration_Info_UClass_UStoryFlowCharacterAsset.OuterSingleton)
	{
		UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UStoryFlowCharacterAsset.OuterSingleton, UHT_STATICS::ClassParams);
	}
	return Z_Registration_Info_UClass_UStoryFlowCharacterAsset.OuterSingleton;
}
#undef UHT_STATICS
UStoryFlowCharacterAsset::UStoryFlowCharacterAsset(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UStoryFlowCharacterAsset);
UStoryFlowCharacterAsset::~UStoryFlowCharacterAsset() {}
// ********** End Class UStoryFlowCharacterAsset ***************************************************

// ********** Begin Registration *******************************************************************
#ifdef UHT_STATICS
#error UHT_STATICS already defined
#endif
#define UHT_STATICS Z_CompiledInDeferFile_FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_8_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Data_StoryFlowCharacterAsset_h__Script_StoryFlowRuntime_Statics
struct UHT_STATICS
{
	static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
		{ Z_Construct_UClass_UStoryFlowCharacterAsset, TEXT("UStoryFlowCharacterAsset"), &Z_Registration_Info_UClass_UStoryFlowCharacterAsset, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UStoryFlowCharacterAsset), 2705876417U) },
	};
}; // UHT_STATICS 
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_8_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Data_StoryFlowCharacterAsset_h__Script_StoryFlowRuntime_ac96ee4369665adb2e17165c24194030c0ba7492{
	TEXT("/Script/StoryFlowRuntime"),
	UHT_STATICS::ClassInfo, UE_ARRAY_COUNT(UHT_STATICS::ClassInfo),
	nullptr, 0,
	nullptr, 0,
	nullptr, 0,
};
#undef UHT_STATICS
// ********** End Registration *********************************************************************
#undef UHT_STRUCT_BASE

PRAGMA_ENABLE_DEPRECATION_WARNINGS
