// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

// IWYU pragma: private, include "Subsystems/StoryFlowSubsystem.h"

#ifdef STORYFLOWRUNTIME_StoryFlowSubsystem_generated_h
#error "StoryFlowSubsystem.generated.h already included, missing '#pragma once' in StoryFlowSubsystem.h"
#endif
#define STORYFLOWRUNTIME_StoryFlowSubsystem_generated_h

#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "UObject/ScriptMacros.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UStoryFlowProjectAsset;
class UStoryFlowScriptAsset;

// ********** Begin Class UStoryFlowSubsystem ******************************************************
#define FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_8_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Subsystems_StoryFlowSubsystem_h_22_RPC_WRAPPERS_NO_PURE_DECLS \
	DECLARE_FUNCTION(execIsDialogueActive); \
	DECLARE_FUNCTION(execResetAllState); \
	DECLARE_FUNCTION(execDeleteSave); \
	DECLARE_FUNCTION(execDoesSaveExist); \
	DECLARE_FUNCTION(execLoadFromSlot); \
	DECLARE_FUNCTION(execSaveToSlot); \
	DECLARE_FUNCTION(execResetRuntimeCharacters); \
	DECLARE_FUNCTION(execResetGlobalVariables); \
	DECLARE_FUNCTION(execGetAllScriptPaths); \
	DECLARE_FUNCTION(execGetScript); \
	DECLARE_FUNCTION(execHasProject); \
	DECLARE_FUNCTION(execSetProject); \
	DECLARE_FUNCTION(execGetProject);


struct Z_Construct_UClass_UStoryFlowSubsystem_Statics;
STORYFLOWRUNTIME_API UClass* Z_Construct_UClass_UStoryFlowSubsystem(ETypeConstructPhase);

#define FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_8_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Subsystems_StoryFlowSubsystem_h_22_INCLASS_NO_PURE_DECLS \
private: \
	friend struct ::Z_Construct_UClass_UStoryFlowSubsystem_Statics; \
	friend STORYFLOWRUNTIME_API UClass* ::Z_Construct_UClass_UStoryFlowSubsystem(ETypeConstructPhase); \
public: \
	DECLARE_CLASS2(UStoryFlowSubsystem, UGameInstanceSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/StoryFlowRuntime"), Z_Construct_UClass_UStoryFlowSubsystem) \
	DECLARE_SERIALIZER(UStoryFlowSubsystem)


#define FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_8_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Subsystems_StoryFlowSubsystem_h_22_ENHANCED_CONSTRUCTORS \
	/** Standard constructor, called after all reflected properties have been initialized */ \
	NO_API UStoryFlowSubsystem(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
	/** Deleted move- and copy-constructors, should never be used */ \
	UStoryFlowSubsystem(UStoryFlowSubsystem&&) = delete; \
	UStoryFlowSubsystem(const UStoryFlowSubsystem&) = delete; \
	DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UStoryFlowSubsystem); \
	DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UStoryFlowSubsystem); \
	DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UStoryFlowSubsystem) \
	NO_API virtual ~UStoryFlowSubsystem();


#define FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_8_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Subsystems_StoryFlowSubsystem_h_19_PROLOG
#define FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_8_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Subsystems_StoryFlowSubsystem_h_22_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
	FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_8_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Subsystems_StoryFlowSubsystem_h_22_RPC_WRAPPERS_NO_PURE_DECLS \
	FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_8_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Subsystems_StoryFlowSubsystem_h_22_INCLASS_NO_PURE_DECLS \
	FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_8_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Subsystems_StoryFlowSubsystem_h_22_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS


class UStoryFlowSubsystem;

// ********** End Class UStoryFlowSubsystem ********************************************************

#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_8_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Subsystems_StoryFlowSubsystem_h

PRAGMA_ENABLE_DEPRECATION_WARNINGS
