// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

#include "UObject/GeneratedCppIncludes.h"
#include "StoryFlowBlueprintLibrary.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_UOBJECT");
void EmptyLinkFunctionForGeneratedCodeStoryFlowBlueprintLibrary() {}

// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary(ETypeConstructPhase);
STORYFLOWRUNTIME_API UClass* Z_Construct_UClass_UStoryFlowProjectAsset(ETypeConstructPhase);
STORYFLOWRUNTIME_API UClass* Z_Construct_UClass_UStoryFlowScriptAsset(ETypeConstructPhase);
// ********** End Cross Module References **********************************************************

// ********** Begin Same Module References *********************************************************
UPackage* Z_Construct_UPackage__Script_StoryFlowEditor(ETypeConstructPhase);
STORYFLOWEDITOR_API UClass* Z_Construct_UClass_UStoryFlowBlueprintLibrary(ETypeConstructPhase);
STORYFLOWEDITOR_API UClass* Z_Construct_UClass_UStoryFlowBlueprintLibrary(ETypeConstructPhase);
// ********** End Same Module References ***********************************************************
#define UHT_STRUCT_BASE(INIT) UE::CodeGen::ConstInit::TCompiledInObjectPtr<const FStructBaseChain>(UE::Private::AsStructBaseChain(INIT))

// ********** Begin Class UStoryFlowBlueprintLibrary Function ImportStoryFlowProject ***************
#ifdef UHT_STATICS
#error UHT_STATICS already defined
#endif
#define UHT_STATICS Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics
struct UHT_STATICS
{
	struct StoryFlowBlueprintLibrary_eventImportStoryFlowProject_Parms
	{
		FString BuildDirectory;
		FString ContentPath;
		UStoryFlowProjectAsset* ReturnValue;
	};
#if WITH_METADATA
	static constexpr UECodeGen_Private::FMetaDataPairParam Type_MetaData[] = {
		{ "Category", "StoryFlow" },
		{ "Comment", "/**\n\x09 * Import a StoryFlow project from a build directory\n\x09 *\n\x09 * @param BuildDirectory Path to the build folder (containing project.json)\n\x09 * @param ContentPath Unreal content path where assets will be created\n\x09 * @return The imported project asset, or nullptr on failure\n\x09 */" },
		{ "CPP_Default_ContentPath", "/Game/StoryFlow" },
		{ "DevelopmentOnly", "" },
		{ "ModuleRelativePath", "Public/StoryFlowBlueprintLibrary.h" },
		{ "ToolTip", "Import a StoryFlow project from a build directory\n\n@param BuildDirectory Path to the build folder (containing project.json)\n@param ContentPath Unreal content path where assets will be created\n@return The imported project asset, or nullptr on failure" },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BuildDirectory_MetaData[] = {
		{ "NativeConst", "" },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ContentPath_MetaData[] = {
		{ "NativeConst", "" },
	};
#endif // WITH_METADATA

// ********** Begin Function ImportStoryFlowProject constinit property declarations ****************
	static const UECodeGen_Private::FStrPropertyParams NewProp_BuildDirectory;
	static const UECodeGen_Private::FStrPropertyParams NewProp_ContentPath;
	static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
	static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function ImportStoryFlowProject constinit property declarations ******************
	static const UECodeGen_Private::FFunctionParams FuncParams;
};

// ********** Begin Function ImportStoryFlowProject Property Definitions ***************************
const UECodeGen_Private::FStrPropertyParams UHT_STATICS::NewProp_BuildDirectory = { "BuildDirectory", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, nullptr, nullptr, 1, STRUCT_OFFSET(StoryFlowBlueprintLibrary_eventImportStoryFlowProject_Parms, BuildDirectory), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BuildDirectory_MetaData), NewProp_BuildDirectory_MetaData) };
const UECodeGen_Private::FStrPropertyParams UHT_STATICS::NewProp_ContentPath = { "ContentPath", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, nullptr, nullptr, 1, STRUCT_OFFSET(StoryFlowBlueprintLibrary_eventImportStoryFlowProject_Parms, ContentPath), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ContentPath_MetaData), NewProp_ContentPath_MetaData) };
const UECodeGen_Private::FObjectPropertyParams UHT_STATICS::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, nullptr, nullptr, 1, STRUCT_OFFSET(StoryFlowBlueprintLibrary_eventImportStoryFlowProject_Parms, ReturnValue), Z_Construct_UClass_UStoryFlowProjectAsset, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const UHT_STATICS::PropPointers[] = {
	(const UECodeGen_Private::FPropertyParamsBase*)&UHT_STATICS::NewProp_BuildDirectory,
	(const UECodeGen_Private::FPropertyParamsBase*)&UHT_STATICS::NewProp_ContentPath,
	(const UECodeGen_Private::FPropertyParamsBase*)&UHT_STATICS::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(UHT_STATICS::PropPointers) < 2048);
// ********** End Function ImportStoryFlowProject Property Definitions *****************************
const UECodeGen_Private::FFunctionParams UHT_STATICS::FuncParams = { { (FTypeConstructFunc*)Z_Construct_UClass_UStoryFlowBlueprintLibrary, nullptr, "ImportStoryFlowProject", UHT_STATICS::PropPointers, UE_ARRAY_COUNT(UHT_STATICS::PropPointers), DataSizeOf<UHT_STATICS::StoryFlowBlueprintLibrary_eventImportStoryFlowProject_Parms>(), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(UHT_STATICS::Type_MetaData), UHT_STATICS::Type_MetaData)},  };
static_assert(sizeof(UHT_STATICS::StoryFlowBlueprintLibrary_eventImportStoryFlowProject_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject(ETypeConstructPhase Phase)
{
	static UFunction* ReturnFunction = nullptr;
	if (!ReturnFunction)
	{
		UECodeGen_Private::ConstructUFunction(&ReturnFunction, UHT_STATICS::FuncParams);
	}
	return ReturnFunction;
}
#undef UHT_STATICS
DEFINE_FUNCTION(UStoryFlowBlueprintLibrary::execImportStoryFlowProject)
{
	P_GET_PROPERTY(FStrProperty,Z_Param_BuildDirectory);
	P_GET_PROPERTY(FStrProperty,Z_Param_ContentPath);
	P_FINISH;
	P_NATIVE_BEGIN;
	*(UStoryFlowProjectAsset**)Z_Param__Result=UStoryFlowBlueprintLibrary::ImportStoryFlowProject(Z_Param_BuildDirectory,Z_Param_ContentPath);
	P_NATIVE_END;
}
// ********** End Class UStoryFlowBlueprintLibrary Function ImportStoryFlowProject *****************

// ********** Begin Class UStoryFlowBlueprintLibrary Function ImportStoryFlowScript ****************
#ifdef UHT_STATICS
#error UHT_STATICS already defined
#endif
#define UHT_STATICS Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics
struct UHT_STATICS
{
	struct StoryFlowBlueprintLibrary_eventImportStoryFlowScript_Parms
	{
		FString JsonFilePath;
		FString ContentPath;
		UStoryFlowScriptAsset* ReturnValue;
	};
#if WITH_METADATA
	static constexpr UECodeGen_Private::FMetaDataPairParam Type_MetaData[] = {
		{ "Category", "StoryFlow" },
		{ "Comment", "/**\n\x09 * Import a single StoryFlow script from JSON\n\x09 *\n\x09 * @param JsonFilePath Full path to the script JSON file\n\x09 * @param ContentPath Unreal content path where the asset will be created\n\x09 * @return The imported script asset, or nullptr on failure\n\x09 */" },
		{ "CPP_Default_ContentPath", "/Game/StoryFlow/Scripts" },
		{ "DevelopmentOnly", "" },
		{ "ModuleRelativePath", "Public/StoryFlowBlueprintLibrary.h" },
		{ "ToolTip", "Import a single StoryFlow script from JSON\n\n@param JsonFilePath Full path to the script JSON file\n@param ContentPath Unreal content path where the asset will be created\n@return The imported script asset, or nullptr on failure" },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_JsonFilePath_MetaData[] = {
		{ "NativeConst", "" },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ContentPath_MetaData[] = {
		{ "NativeConst", "" },
	};
#endif // WITH_METADATA

// ********** Begin Function ImportStoryFlowScript constinit property declarations *****************
	static const UECodeGen_Private::FStrPropertyParams NewProp_JsonFilePath;
	static const UECodeGen_Private::FStrPropertyParams NewProp_ContentPath;
	static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
	static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function ImportStoryFlowScript constinit property declarations *******************
	static const UECodeGen_Private::FFunctionParams FuncParams;
};

// ********** Begin Function ImportStoryFlowScript Property Definitions ****************************
const UECodeGen_Private::FStrPropertyParams UHT_STATICS::NewProp_JsonFilePath = { "JsonFilePath", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, nullptr, nullptr, 1, STRUCT_OFFSET(StoryFlowBlueprintLibrary_eventImportStoryFlowScript_Parms, JsonFilePath), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_JsonFilePath_MetaData), NewProp_JsonFilePath_MetaData) };
const UECodeGen_Private::FStrPropertyParams UHT_STATICS::NewProp_ContentPath = { "ContentPath", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, nullptr, nullptr, 1, STRUCT_OFFSET(StoryFlowBlueprintLibrary_eventImportStoryFlowScript_Parms, ContentPath), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ContentPath_MetaData), NewProp_ContentPath_MetaData) };
const UECodeGen_Private::FObjectPropertyParams UHT_STATICS::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, nullptr, nullptr, 1, STRUCT_OFFSET(StoryFlowBlueprintLibrary_eventImportStoryFlowScript_Parms, ReturnValue), Z_Construct_UClass_UStoryFlowScriptAsset, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const UHT_STATICS::PropPointers[] = {
	(const UECodeGen_Private::FPropertyParamsBase*)&UHT_STATICS::NewProp_JsonFilePath,
	(const UECodeGen_Private::FPropertyParamsBase*)&UHT_STATICS::NewProp_ContentPath,
	(const UECodeGen_Private::FPropertyParamsBase*)&UHT_STATICS::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(UHT_STATICS::PropPointers) < 2048);
// ********** End Function ImportStoryFlowScript Property Definitions ******************************
const UECodeGen_Private::FFunctionParams UHT_STATICS::FuncParams = { { (FTypeConstructFunc*)Z_Construct_UClass_UStoryFlowBlueprintLibrary, nullptr, "ImportStoryFlowScript", UHT_STATICS::PropPointers, UE_ARRAY_COUNT(UHT_STATICS::PropPointers), DataSizeOf<UHT_STATICS::StoryFlowBlueprintLibrary_eventImportStoryFlowScript_Parms>(), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(UHT_STATICS::Type_MetaData), UHT_STATICS::Type_MetaData)},  };
static_assert(sizeof(UHT_STATICS::StoryFlowBlueprintLibrary_eventImportStoryFlowScript_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript(ETypeConstructPhase Phase)
{
	static UFunction* ReturnFunction = nullptr;
	if (!ReturnFunction)
	{
		UECodeGen_Private::ConstructUFunction(&ReturnFunction, UHT_STATICS::FuncParams);
	}
	return ReturnFunction;
}
#undef UHT_STATICS
DEFINE_FUNCTION(UStoryFlowBlueprintLibrary::execImportStoryFlowScript)
{
	P_GET_PROPERTY(FStrProperty,Z_Param_JsonFilePath);
	P_GET_PROPERTY(FStrProperty,Z_Param_ContentPath);
	P_FINISH;
	P_NATIVE_BEGIN;
	*(UStoryFlowScriptAsset**)Z_Param__Result=UStoryFlowBlueprintLibrary::ImportStoryFlowScript(Z_Param_JsonFilePath,Z_Param_ContentPath);
	P_NATIVE_END;
}
// ********** End Class UStoryFlowBlueprintLibrary Function ImportStoryFlowScript ******************

// ********** Begin Class UStoryFlowBlueprintLibrary ***********************************************
#ifdef UHT_STATICS
#error UHT_STATICS already defined
#endif
#define UHT_STATICS Z_Construct_UClass_UStoryFlowBlueprintLibrary_Statics
struct UHT_STATICS
{
#if WITH_METADATA
	static constexpr UECodeGen_Private::FMetaDataPairParam Type_MetaData[] = {
		{ "Comment", "/**\n * Blueprint function library for StoryFlow editor operations\n * These functions are available in any Blueprint in the editor\n */" },
		{ "IncludePath", "StoryFlowBlueprintLibrary.h" },
		{ "ModuleRelativePath", "Public/StoryFlowBlueprintLibrary.h" },
		{ "ToolTip", "Blueprint function library for StoryFlow editor operations\nThese functions are available in any Blueprint in the editor" },
	};
#endif // WITH_METADATA

// ********** Begin Class UStoryFlowBlueprintLibrary constinit property declarations ***************
// ********** End Class UStoryFlowBlueprintLibrary constinit property declarations *****************
	static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
		{ .NameUTF8 = UTF8TEXT("ImportStoryFlowProject"), .Pointer = &UStoryFlowBlueprintLibrary::execImportStoryFlowProject },
		{ .NameUTF8 = UTF8TEXT("ImportStoryFlowScript"), .Pointer = &UStoryFlowBlueprintLibrary::execImportStoryFlowScript },
	};
	static FTypeConstructFunc* DependentSingletons[];
	static constexpr FClassFunctionLinkInfo FuncInfo[] = {
		{ &Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject, "ImportStoryFlowProject" }, // d1ea4969576d2ac9367da24912242e8f43e4abb5
		{ &Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript, "ImportStoryFlowScript" }, // 7252d2e7185e707b1895fdba40796c52a9fd9f89
	};
	static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
	static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
		TCppClassTypeTraits<UStoryFlowBlueprintLibrary>::IsAbstract,
	};
	static const UECodeGen_Private::FClassParams ClassParams;
}; // struct UHT_STATICS
FTypeConstructFunc* UHT_STATICS::DependentSingletons[] = {
	(FTypeConstructFunc*)Z_Construct_UClass_UBlueprintFunctionLibrary,
	(FTypeConstructFunc*)Z_Construct_UPackage__Script_StoryFlowEditor,
};
static_assert(UE_ARRAY_COUNT(UHT_STATICS::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams UHT_STATICS::ClassParams = {
	&Z_Construct_UClass_UStoryFlowBlueprintLibrary,
	nullptr,
	&StaticCppClassTypeInfo,
	DependentSingletons,
	FuncInfo,
	nullptr,
	nullptr,
	UE_ARRAY_COUNT(DependentSingletons),
	UE_ARRAY_COUNT(FuncInfo),
	0,
	0,
	0x001000A0u,
	METADATA_PARAMS(UE_ARRAY_COUNT(UHT_STATICS::Type_MetaData), UHT_STATICS::Type_MetaData)
};
static void UStoryFlowBlueprintLibrary_StaticRegisterNativesUStoryFlowBlueprintLibrary()
{
	UClass* Class = UStoryFlowBlueprintLibrary::StaticClass();
	FNativeFunctionRegistrar::RegisterFunctions(Class, 		MakeConstArrayView(UHT_STATICS::Funcs));
}
FClassRegistrationInfo Z_Registration_Info_UClass_UStoryFlowBlueprintLibrary;
UClass* Z_Construct_UClass_UStoryFlowBlueprintLibrary(ETypeConstructPhase Phase)
{
	if (Phase == ETypeConstructPhase::Inner)
	{
		using TClass = UStoryFlowBlueprintLibrary;
		if (!Z_Registration_Info_UClass_UStoryFlowBlueprintLibrary.InnerSingleton)
		{
			GetPrivateStaticClassBody(
				TClass::StaticPackage(),
				TEXT("StoryFlowBlueprintLibrary"),
				Z_Registration_Info_UClass_UStoryFlowBlueprintLibrary.InnerSingleton,
				UStoryFlowBlueprintLibrary_StaticRegisterNativesUStoryFlowBlueprintLibrary,
				DataSizeOf<TClass>(),
				alignof(TClass),
				TClass::StaticClassFlags,
				TClass::StaticClassCastFlags(),
				TClass::StaticConfigName(),
				(UClass::ClassConstructorType)InternalConstructor<TClass>,
				(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
				UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
				&TClass::Super::StaticClass,
				&TClass::WithinClass::StaticClass
			);
		}
		return Z_Registration_Info_UClass_UStoryFlowBlueprintLibrary.InnerSingleton;
	}
	if (!Z_Registration_Info_UClass_UStoryFlowBlueprintLibrary.OuterSingleton)
	{
		UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UStoryFlowBlueprintLibrary.OuterSingleton, UHT_STATICS::ClassParams);
	}
	return Z_Registration_Info_UClass_UStoryFlowBlueprintLibrary.OuterSingleton;
}
#undef UHT_STATICS
UStoryFlowBlueprintLibrary::UStoryFlowBlueprintLibrary(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UStoryFlowBlueprintLibrary);
UStoryFlowBlueprintLibrary::~UStoryFlowBlueprintLibrary() {}
// ********** End Class UStoryFlowBlueprintLibrary *************************************************

// ********** Begin Registration *******************************************************************
#ifdef UHT_STATICS
#error UHT_STATICS already defined
#endif
#define UHT_STATICS Z_CompiledInDeferFile_FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_8_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_StoryFlowBlueprintLibrary_h__Script_StoryFlowEditor_Statics
struct UHT_STATICS
{
	static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
		{ Z_Construct_UClass_UStoryFlowBlueprintLibrary, TEXT("UStoryFlowBlueprintLibrary"), &Z_Registration_Info_UClass_UStoryFlowBlueprintLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UStoryFlowBlueprintLibrary), 579726189U) },
	};
}; // UHT_STATICS 
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_8_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_StoryFlowBlueprintLibrary_h__Script_StoryFlowEditor_31b40e0d95fb6eb10548c4deed3e76163be5afb3{
	TEXT("/Script/StoryFlowEditor"),
	UHT_STATICS::ClassInfo, UE_ARRAY_COUNT(UHT_STATICS::ClassInfo),
	nullptr, 0,
	nullptr, 0,
	nullptr, 0,
};
#undef UHT_STATICS
// ********** End Registration *********************************************************************
#undef UHT_STRUCT_BASE

PRAGMA_ENABLE_DEPRECATION_WARNINGS
