// Copyright 2026 StoryFlow. All Rights Reserved.

#include "StoryFlowRuntime.h"

DEFINE_LOG_CATEGORY(LogStoryFlow);

#define LOCTEXT_NAMESPACE "FStoryFlowRuntimeModule"

void FStoryFlowRuntimeModule::StartupModule()
{
	// This code will execute after your module is loaded into memory
}

void FStoryFlowRuntimeModule::ShutdownModule()
{
	// This function may be called during shutdown to clean up your module
}

#undef LOCTEXT_NAMESPACE

IMPLEMENT_MODULE(FStoryFlowRuntimeModule, StoryFlowRuntime)
