// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

#include "UObject/GeneratedCppIncludes.h"
#include "StoryFlowEditor/Public/StoryFlowBlueprintLibrary.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeStoryFlowBlueprintLibrary() {}
// Cross Module References
	ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
	STORYFLOWEDITOR_API UClass* Z_Construct_UClass_UStoryFlowBlueprintLibrary();
	STORYFLOWEDITOR_API UClass* Z_Construct_UClass_UStoryFlowBlueprintLibrary_NoRegister();
	STORYFLOWRUNTIME_API UClass* Z_Construct_UClass_UStoryFlowProjectAsset_NoRegister();
	STORYFLOWRUNTIME_API UClass* Z_Construct_UClass_UStoryFlowScriptAsset_NoRegister();
	UPackage* Z_Construct_UPackage__Script_StoryFlowEditor();
// End Cross Module References
	DEFINE_FUNCTION(UStoryFlowBlueprintLibrary::execImportStoryFlowScript)
	{
		P_GET_PROPERTY(FStrProperty,Z_Param_JsonFilePath);
		P_GET_PROPERTY(FStrProperty,Z_Param_ContentPath);
		P_FINISH;
		P_NATIVE_BEGIN;
		*(UStoryFlowScriptAsset**)Z_Param__Result=UStoryFlowBlueprintLibrary::ImportStoryFlowScript(Z_Param_JsonFilePath,Z_Param_ContentPath);
		P_NATIVE_END;
	}
	DEFINE_FUNCTION(UStoryFlowBlueprintLibrary::execImportStoryFlowProject)
	{
		P_GET_PROPERTY(FStrProperty,Z_Param_BuildDirectory);
		P_GET_PROPERTY(FStrProperty,Z_Param_ContentPath);
		P_FINISH;
		P_NATIVE_BEGIN;
		*(UStoryFlowProjectAsset**)Z_Param__Result=UStoryFlowBlueprintLibrary::ImportStoryFlowProject(Z_Param_BuildDirectory,Z_Param_ContentPath);
		P_NATIVE_END;
	}
	void UStoryFlowBlueprintLibrary::StaticRegisterNativesUStoryFlowBlueprintLibrary()
	{
		UClass* Class = UStoryFlowBlueprintLibrary::StaticClass();
		static const FNameNativePtrPair Funcs[] = {
			{ "ImportStoryFlowProject", &UStoryFlowBlueprintLibrary::execImportStoryFlowProject },
			{ "ImportStoryFlowScript", &UStoryFlowBlueprintLibrary::execImportStoryFlowScript },
		};
		FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
	}
	struct Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics
	{
		struct StoryFlowBlueprintLibrary_eventImportStoryFlowProject_Parms
		{
			FString BuildDirectory;
			FString ContentPath;
			UStoryFlowProjectAsset* ReturnValue;
		};
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam NewProp_BuildDirectory_MetaData[];
#endif
		static const UECodeGen_Private::FStrPropertyParams NewProp_BuildDirectory;
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam NewProp_ContentPath_MetaData[];
#endif
		static const UECodeGen_Private::FStrPropertyParams NewProp_ContentPath;
		static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
		static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
		static const UECodeGen_Private::FFunctionParams FuncParams;
	};
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics::NewProp_BuildDirectory_MetaData[] = {
		{ "NativeConst", "" },
	};
#endif
	const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics::NewProp_BuildDirectory = { "BuildDirectory", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(StoryFlowBlueprintLibrary_eventImportStoryFlowProject_Parms, BuildDirectory), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics::NewProp_BuildDirectory_MetaData), Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics::NewProp_BuildDirectory_MetaData) };
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics::NewProp_ContentPath_MetaData[] = {
		{ "NativeConst", "" },
	};
#endif
	const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics::NewProp_ContentPath = { "ContentPath", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(StoryFlowBlueprintLibrary_eventImportStoryFlowProject_Parms, ContentPath), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics::NewProp_ContentPath_MetaData), Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics::NewProp_ContentPath_MetaData) };
	const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(StoryFlowBlueprintLibrary_eventImportStoryFlowProject_Parms, ReturnValue), Z_Construct_UClass_UStoryFlowProjectAsset_NoRegister, METADATA_PARAMS(0, nullptr) };
	const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics::PropPointers[] = {
		(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics::NewProp_BuildDirectory,
		(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics::NewProp_ContentPath,
		(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics::NewProp_ReturnValue,
	};
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics::Function_MetaDataParams[] = {
		{ "Category", "StoryFlow" },
		{ "Comment", "/**\n\x09 * Import a StoryFlow project from a build directory\n\x09 *\n\x09 * @param BuildDirectory Path to the build folder (containing project.json)\n\x09 * @param ContentPath Unreal content path where assets will be created\n\x09 * @return The imported project asset, or nullptr on failure\n\x09 */" },
		{ "CPP_Default_ContentPath", "/Game/StoryFlow" },
		{ "DevelopmentOnly", "" },
		{ "ModuleRelativePath", "Public/StoryFlowBlueprintLibrary.h" },
		{ "ToolTip", "Import a StoryFlow project from a build directory\n\n@param BuildDirectory Path to the build folder (containing project.json)\n@param ContentPath Unreal content path where assets will be created\n@return The imported project asset, or nullptr on failure" },
	};
#endif
	const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UStoryFlowBlueprintLibrary, nullptr, "ImportStoryFlowProject", nullptr, nullptr, Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics::PropPointers), sizeof(Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics::StoryFlowBlueprintLibrary_eventImportStoryFlowProject_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics::Function_MetaDataParams), Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics::Function_MetaDataParams) };
	static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics::PropPointers) < 2048);
	static_assert(sizeof(Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics::StoryFlowBlueprintLibrary_eventImportStoryFlowProject_Parms) < MAX_uint16);
	UFunction* Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject()
	{
		static UFunction* ReturnFunction = nullptr;
		if (!ReturnFunction)
		{
			UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics::FuncParams);
		}
		return ReturnFunction;
	}
	struct Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics
	{
		struct StoryFlowBlueprintLibrary_eventImportStoryFlowScript_Parms
		{
			FString JsonFilePath;
			FString ContentPath;
			UStoryFlowScriptAsset* ReturnValue;
		};
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam NewProp_JsonFilePath_MetaData[];
#endif
		static const UECodeGen_Private::FStrPropertyParams NewProp_JsonFilePath;
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam NewProp_ContentPath_MetaData[];
#endif
		static const UECodeGen_Private::FStrPropertyParams NewProp_ContentPath;
		static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
		static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
		static const UECodeGen_Private::FFunctionParams FuncParams;
	};
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics::NewProp_JsonFilePath_MetaData[] = {
		{ "NativeConst", "" },
	};
#endif
	const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics::NewProp_JsonFilePath = { "JsonFilePath", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(StoryFlowBlueprintLibrary_eventImportStoryFlowScript_Parms, JsonFilePath), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics::NewProp_JsonFilePath_MetaData), Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics::NewProp_JsonFilePath_MetaData) };
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics::NewProp_ContentPath_MetaData[] = {
		{ "NativeConst", "" },
	};
#endif
	const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics::NewProp_ContentPath = { "ContentPath", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(StoryFlowBlueprintLibrary_eventImportStoryFlowScript_Parms, ContentPath), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics::NewProp_ContentPath_MetaData), Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics::NewProp_ContentPath_MetaData) };
	const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(StoryFlowBlueprintLibrary_eventImportStoryFlowScript_Parms, ReturnValue), Z_Construct_UClass_UStoryFlowScriptAsset_NoRegister, METADATA_PARAMS(0, nullptr) };
	const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics::PropPointers[] = {
		(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics::NewProp_JsonFilePath,
		(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics::NewProp_ContentPath,
		(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics::NewProp_ReturnValue,
	};
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics::Function_MetaDataParams[] = {
		{ "Category", "StoryFlow" },
		{ "Comment", "/**\n\x09 * Import a single StoryFlow script from JSON\n\x09 *\n\x09 * @param JsonFilePath Full path to the script JSON file\n\x09 * @param ContentPath Unreal content path where the asset will be created\n\x09 * @return The imported script asset, or nullptr on failure\n\x09 */" },
		{ "CPP_Default_ContentPath", "/Game/StoryFlow/Scripts" },
		{ "DevelopmentOnly", "" },
		{ "ModuleRelativePath", "Public/StoryFlowBlueprintLibrary.h" },
		{ "ToolTip", "Import a single StoryFlow script from JSON\n\n@param JsonFilePath Full path to the script JSON file\n@param ContentPath Unreal content path where the asset will be created\n@return The imported script asset, or nullptr on failure" },
	};
#endif
	const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UStoryFlowBlueprintLibrary, nullptr, "ImportStoryFlowScript", nullptr, nullptr, Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics::PropPointers), sizeof(Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics::StoryFlowBlueprintLibrary_eventImportStoryFlowScript_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics::Function_MetaDataParams), Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics::Function_MetaDataParams) };
	static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics::PropPointers) < 2048);
	static_assert(sizeof(Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics::StoryFlowBlueprintLibrary_eventImportStoryFlowScript_Parms) < MAX_uint16);
	UFunction* Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript()
	{
		static UFunction* ReturnFunction = nullptr;
		if (!ReturnFunction)
		{
			UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics::FuncParams);
		}
		return ReturnFunction;
	}
	IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UStoryFlowBlueprintLibrary);
	UClass* Z_Construct_UClass_UStoryFlowBlueprintLibrary_NoRegister()
	{
		return UStoryFlowBlueprintLibrary::StaticClass();
	}
	struct Z_Construct_UClass_UStoryFlowBlueprintLibrary_Statics
	{
		static UObject* (*const DependentSingletons[])();
		static const FClassFunctionLinkInfo FuncInfo[];
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
		static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
		static const UECodeGen_Private::FClassParams ClassParams;
	};
	UObject* (*const Z_Construct_UClass_UStoryFlowBlueprintLibrary_Statics::DependentSingletons[])() = {
		(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
		(UObject* (*)())Z_Construct_UPackage__Script_StoryFlowEditor,
	};
	static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UStoryFlowBlueprintLibrary_Statics::DependentSingletons) < 16);
	const FClassFunctionLinkInfo Z_Construct_UClass_UStoryFlowBlueprintLibrary_Statics::FuncInfo[] = {
		{ &Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject, "ImportStoryFlowProject" }, // 863980401
		{ &Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript, "ImportStoryFlowScript" }, // 3178385337
	};
	static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UStoryFlowBlueprintLibrary_Statics::FuncInfo) < 2048);
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UStoryFlowBlueprintLibrary_Statics::Class_MetaDataParams[] = {
		{ "Comment", "/**\n * Blueprint function library for StoryFlow editor operations\n * These functions are available in any Blueprint in the editor\n */" },
		{ "IncludePath", "StoryFlowBlueprintLibrary.h" },
		{ "ModuleRelativePath", "Public/StoryFlowBlueprintLibrary.h" },
		{ "ToolTip", "Blueprint function library for StoryFlow editor operations\nThese functions are available in any Blueprint in the editor" },
	};
#endif
	const FCppClassTypeInfoStatic Z_Construct_UClass_UStoryFlowBlueprintLibrary_Statics::StaticCppClassTypeInfo = {
		TCppClassTypeTraits<UStoryFlowBlueprintLibrary>::IsAbstract,
	};
	const UECodeGen_Private::FClassParams Z_Construct_UClass_UStoryFlowBlueprintLibrary_Statics::ClassParams = {
		&UStoryFlowBlueprintLibrary::StaticClass,
		nullptr,
		&StaticCppClassTypeInfo,
		DependentSingletons,
		FuncInfo,
		nullptr,
		nullptr,
		UE_ARRAY_COUNT(DependentSingletons),
		UE_ARRAY_COUNT(FuncInfo),
		0,
		0,
		0x001000A0u,
		METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UStoryFlowBlueprintLibrary_Statics::Class_MetaDataParams), Z_Construct_UClass_UStoryFlowBlueprintLibrary_Statics::Class_MetaDataParams)
	};
	UClass* Z_Construct_UClass_UStoryFlowBlueprintLibrary()
	{
		if (!Z_Registration_Info_UClass_UStoryFlowBlueprintLibrary.OuterSingleton)
		{
			UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UStoryFlowBlueprintLibrary.OuterSingleton, Z_Construct_UClass_UStoryFlowBlueprintLibrary_Statics::ClassParams);
		}
		return Z_Registration_Info_UClass_UStoryFlowBlueprintLibrary.OuterSingleton;
	}
	template<> STORYFLOWEDITOR_API UClass* StaticClass<UStoryFlowBlueprintLibrary>()
	{
		return UStoryFlowBlueprintLibrary::StaticClass();
	}
	UStoryFlowBlueprintLibrary::UStoryFlowBlueprintLibrary(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
	DEFINE_VTABLE_PTR_HELPER_CTOR(UStoryFlowBlueprintLibrary);
	UStoryFlowBlueprintLibrary::~UStoryFlowBlueprintLibrary() {}
	struct Z_CompiledInDeferFile_FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_3_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_StoryFlowBlueprintLibrary_h_Statics
	{
		static const FClassRegisterCompiledInInfo ClassInfo[];
	};
	const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_3_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_StoryFlowBlueprintLibrary_h_Statics::ClassInfo[] = {
		{ Z_Construct_UClass_UStoryFlowBlueprintLibrary, UStoryFlowBlueprintLibrary::StaticClass, TEXT("UStoryFlowBlueprintLibrary"), &Z_Registration_Info_UClass_UStoryFlowBlueprintLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UStoryFlowBlueprintLibrary), 2112834771U) },
	};
	static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_3_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_StoryFlowBlueprintLibrary_h_3069442261(TEXT("/Script/StoryFlowEditor"),
		Z_CompiledInDeferFile_FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_3_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_StoryFlowBlueprintLibrary_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_3_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_StoryFlowBlueprintLibrary_h_Statics::ClassInfo),
		nullptr, 0,
		nullptr, 0);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
