// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

// IWYU pragma: private, include "Subsystems/StoryFlowEditorSubsystem.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UStoryFlowProjectAsset;
class UStoryFlowScriptAsset;
#ifdef STORYFLOWEDITOR_StoryFlowEditorSubsystem_generated_h
#error "StoryFlowEditorSubsystem.generated.h already included, missing '#pragma once' in StoryFlowEditorSubsystem.h"
#endif
#define STORYFLOWEDITOR_StoryFlowEditorSubsystem_generated_h

#define FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_Subsystems_StoryFlowEditorSubsystem_h_14_DELEGATE \
STORYFLOWEDITOR_API void FOnStoryFlowConnected_DelegateWrapper(const FMulticastScriptDelegate& OnStoryFlowConnected);


#define FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_Subsystems_StoryFlowEditorSubsystem_h_15_DELEGATE \
STORYFLOWEDITOR_API void FOnStoryFlowDisconnected_DelegateWrapper(const FMulticastScriptDelegate& OnStoryFlowDisconnected);


#define FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_Subsystems_StoryFlowEditorSubsystem_h_16_DELEGATE \
STORYFLOWEDITOR_API void FOnStoryFlowSyncCompleteDelegate_DelegateWrapper(const FMulticastScriptDelegate& OnStoryFlowSyncCompleteDelegate, UStoryFlowProjectAsset* Project);


#define FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_Subsystems_StoryFlowEditorSubsystem_h_26_RPC_WRAPPERS_NO_PURE_DECLS \
	DECLARE_FUNCTION(execGetProjectAsset); \
	DECLARE_FUNCTION(execGetContentPath); \
	DECLARE_FUNCTION(execSetContentPath); \
	DECLARE_FUNCTION(execImportScript); \
	DECLARE_FUNCTION(execImportProject); \
	DECLARE_FUNCTION(execRequestSync); \
	DECLARE_FUNCTION(execIsConnected); \
	DECLARE_FUNCTION(execDisconnect); \
	DECLARE_FUNCTION(execConnectToStoryFlow);


#define FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_Subsystems_StoryFlowEditorSubsystem_h_26_INCLASS_NO_PURE_DECLS \
private: \
	static void StaticRegisterNativesUStoryFlowEditorSubsystem(); \
	friend struct Z_Construct_UClass_UStoryFlowEditorSubsystem_Statics; \
public: \
	DECLARE_CLASS(UStoryFlowEditorSubsystem, UEditorSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/StoryFlowEditor"), NO_API) \
	DECLARE_SERIALIZER(UStoryFlowEditorSubsystem)


#define FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_Subsystems_StoryFlowEditorSubsystem_h_26_ENHANCED_CONSTRUCTORS \
	/** Standard constructor, called after all reflected properties have been initialized */ \
	NO_API UStoryFlowEditorSubsystem(); \
private: \
	/** Private move- and copy-constructors, should never be used */ \
	UStoryFlowEditorSubsystem(UStoryFlowEditorSubsystem&&); \
	UStoryFlowEditorSubsystem(const UStoryFlowEditorSubsystem&); \
public: \
	DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UStoryFlowEditorSubsystem); \
	DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UStoryFlowEditorSubsystem); \
	DEFINE_DEFAULT_CONSTRUCTOR_CALL(UStoryFlowEditorSubsystem) \
	NO_API virtual ~UStoryFlowEditorSubsystem();


#define FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_Subsystems_StoryFlowEditorSubsystem_h_23_PROLOG
#define FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_Subsystems_StoryFlowEditorSubsystem_h_26_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
	FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_Subsystems_StoryFlowEditorSubsystem_h_26_RPC_WRAPPERS_NO_PURE_DECLS \
	FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_Subsystems_StoryFlowEditorSubsystem_h_26_INCLASS_NO_PURE_DECLS \
	FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_Subsystems_StoryFlowEditorSubsystem_h_26_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS


template<> STORYFLOWEDITOR_API UClass* StaticClass<class UStoryFlowEditorSubsystem>();

#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_Subsystems_StoryFlowEditorSubsystem_h


PRAGMA_ENABLE_DEPRECATION_WARNINGS
