// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

// IWYU pragma: private, include "Data/StoryFlowSaveGame.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef STORYFLOWRUNTIME_StoryFlowSaveGame_generated_h
#error "StoryFlowSaveGame.generated.h already included, missing '#pragma once' in StoryFlowSaveGame.h"
#endif
#define STORYFLOWRUNTIME_StoryFlowSaveGame_generated_h

#define FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Data_StoryFlowSaveGame_h_21_INCLASS_NO_PURE_DECLS \
private: \
	static void StaticRegisterNativesUStoryFlowSaveGame(); \
	friend struct Z_Construct_UClass_UStoryFlowSaveGame_Statics; \
public: \
	DECLARE_CLASS(UStoryFlowSaveGame, USaveGame, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/StoryFlowRuntime"), NO_API) \
	DECLARE_SERIALIZER(UStoryFlowSaveGame)


#define FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Data_StoryFlowSaveGame_h_21_ENHANCED_CONSTRUCTORS \
	/** Standard constructor, called after all reflected properties have been initialized */ \
	NO_API UStoryFlowSaveGame(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
private: \
	/** Private move- and copy-constructors, should never be used */ \
	UStoryFlowSaveGame(UStoryFlowSaveGame&&); \
	UStoryFlowSaveGame(const UStoryFlowSaveGame&); \
public: \
	DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UStoryFlowSaveGame); \
	DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UStoryFlowSaveGame); \
	DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UStoryFlowSaveGame) \
	NO_API virtual ~UStoryFlowSaveGame();


#define FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Data_StoryFlowSaveGame_h_18_PROLOG
#define FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Data_StoryFlowSaveGame_h_21_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
	FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Data_StoryFlowSaveGame_h_21_INCLASS_NO_PURE_DECLS \
	FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Data_StoryFlowSaveGame_h_21_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS


template<> STORYFLOWRUNTIME_API UClass* StaticClass<class UStoryFlowSaveGame>();

#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Data_StoryFlowSaveGame_h


PRAGMA_ENABLE_DEPRECATION_WARNINGS
