// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

// IWYU pragma: private, include "Evaluation/StoryFlowExecutionContext.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef STORYFLOWRUNTIME_StoryFlowExecutionContext_generated_h
#error "StoryFlowExecutionContext.generated.h already included, missing '#pragma once' in StoryFlowExecutionContext.h"
#endif
#define STORYFLOWRUNTIME_StoryFlowExecutionContext_generated_h

#define FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_4_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Evaluation_StoryFlowExecutionContext_h_54_GENERATED_BODY \
	friend struct Z_Construct_UScriptStruct_FStoryFlowExecutionContext_Statics; \
	static class UScriptStruct* StaticStruct();


template<> STORYFLOWRUNTIME_API UScriptStruct* StaticStruct<struct FStoryFlowExecutionContext>();

#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_4_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Evaluation_StoryFlowExecutionContext_h


PRAGMA_ENABLE_DEPRECATION_WARNINGS
