// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

// IWYU pragma: private, include "Data/StoryFlowProjectAsset.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UStoryFlowCharacterAsset;
class UStoryFlowScriptAsset;
struct FStoryFlowVariable;
#ifdef STORYFLOWRUNTIME_StoryFlowProjectAsset_generated_h
#error "StoryFlowProjectAsset.generated.h already included, missing '#pragma once' in StoryFlowProjectAsset.h"
#endif
#define STORYFLOWRUNTIME_StoryFlowProjectAsset_generated_h

#define FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_4_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Data_StoryFlowProjectAsset_h_20_RPC_WRAPPERS_NO_PURE_DECLS \
	DECLARE_FUNCTION(execGetGlobalString); \
	DECLARE_FUNCTION(execGetCharacterAsset); \
	DECLARE_FUNCTION(execHasGlobalVariable); \
	DECLARE_FUNCTION(execGetGlobalVariable); \
	DECLARE_FUNCTION(execGetScriptByPath); \
	DECLARE_FUNCTION(execGetStartupScriptAsset);


#define FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_4_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Data_StoryFlowProjectAsset_h_20_INCLASS_NO_PURE_DECLS \
private: \
	static void StaticRegisterNativesUStoryFlowProjectAsset(); \
	friend struct Z_Construct_UClass_UStoryFlowProjectAsset_Statics; \
public: \
	DECLARE_CLASS(UStoryFlowProjectAsset, UDataAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/StoryFlowRuntime"), NO_API) \
	DECLARE_SERIALIZER(UStoryFlowProjectAsset)


#define FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_4_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Data_StoryFlowProjectAsset_h_20_ENHANCED_CONSTRUCTORS \
	/** Standard constructor, called after all reflected properties have been initialized */ \
	NO_API UStoryFlowProjectAsset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
private: \
	/** Private move- and copy-constructors, should never be used */ \
	UStoryFlowProjectAsset(UStoryFlowProjectAsset&&); \
	UStoryFlowProjectAsset(const UStoryFlowProjectAsset&); \
public: \
	DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UStoryFlowProjectAsset); \
	DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UStoryFlowProjectAsset); \
	DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UStoryFlowProjectAsset) \
	NO_API virtual ~UStoryFlowProjectAsset();


#define FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_4_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Data_StoryFlowProjectAsset_h_17_PROLOG
#define FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_4_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Data_StoryFlowProjectAsset_h_20_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
	FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_4_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Data_StoryFlowProjectAsset_h_20_RPC_WRAPPERS_NO_PURE_DECLS \
	FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_4_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Data_StoryFlowProjectAsset_h_20_INCLASS_NO_PURE_DECLS \
	FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_4_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Data_StoryFlowProjectAsset_h_20_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS


template<> STORYFLOWRUNTIME_API UClass* StaticClass<class UStoryFlowProjectAsset>();

#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_4_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Data_StoryFlowProjectAsset_h


PRAGMA_ENABLE_DEPRECATION_WARNINGS
