// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

#include "UObject/GeneratedCppIncludes.h"
#include "StoryFlowRuntime/Public/Data/StoryFlowCharacterAsset.h"
#include "StoryFlowRuntime/Public/Data/StoryFlowTypes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeStoryFlowCharacterAsset() {}
// Cross Module References
	COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
	ENGINE_API UClass* Z_Construct_UClass_UDataAsset();
	STORYFLOWRUNTIME_API UClass* Z_Construct_UClass_UStoryFlowCharacterAsset();
	STORYFLOWRUNTIME_API UClass* Z_Construct_UClass_UStoryFlowCharacterAsset_NoRegister();
	STORYFLOWRUNTIME_API UScriptStruct* Z_Construct_UScriptStruct_FStoryFlowVariable();
	UPackage* Z_Construct_UPackage__Script_StoryFlowRuntime();
// End Cross Module References
	void UStoryFlowCharacterAsset::StaticRegisterNativesUStoryFlowCharacterAsset()
	{
	}
	IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UStoryFlowCharacterAsset);
	UClass* Z_Construct_UClass_UStoryFlowCharacterAsset_NoRegister()
	{
		return UStoryFlowCharacterAsset::StaticClass();
	}
	struct Z_Construct_UClass_UStoryFlowCharacterAsset_Statics
	{
		static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam NewProp_Name_MetaData[];
#endif
		static const UECodeGen_Private::FStrPropertyParams NewProp_Name;
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam NewProp_Image_MetaData[];
#endif
		static const UECodeGen_Private::FStrPropertyParams NewProp_Image;
		static const UECodeGen_Private::FStructPropertyParams NewProp_Variables_ValueProp;
		static const UECodeGen_Private::FStrPropertyParams NewProp_Variables_Key_KeyProp;
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam NewProp_Variables_MetaData[];
#endif
		static const UECodeGen_Private::FMapPropertyParams NewProp_Variables;
		static const UECodeGen_Private::FSoftObjectPropertyParams NewProp_ResolvedAssets_ValueProp;
		static const UECodeGen_Private::FStrPropertyParams NewProp_ResolvedAssets_Key_KeyProp;
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam NewProp_ResolvedAssets_MetaData[];
#endif
		static const UECodeGen_Private::FMapPropertyParams NewProp_ResolvedAssets;
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam NewProp_CharacterPath_MetaData[];
#endif
		static const UECodeGen_Private::FStrPropertyParams NewProp_CharacterPath;
		static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
		static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
		static const UECodeGen_Private::FClassParams ClassParams;
	};
	UObject* (*const Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::DependentSingletons[])() = {
		(UObject* (*)())Z_Construct_UClass_UDataAsset,
		(UObject* (*)())Z_Construct_UPackage__Script_StoryFlowRuntime,
	};
	static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::DependentSingletons) < 16);
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::Class_MetaDataParams[] = {
		{ "BlueprintType", "true" },
		{ "Comment", "/**\n * DataAsset containing a single StoryFlow character definition\n */" },
		{ "IncludePath", "Data/StoryFlowCharacterAsset.h" },
		{ "ModuleRelativePath", "Public/Data/StoryFlowCharacterAsset.h" },
		{ "ToolTip", "DataAsset containing a single StoryFlow character definition" },
	};
#endif
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_Name_MetaData[] = {
		{ "Category", "StoryFlow" },
		{ "Comment", "/** String table key for character name */" },
		{ "ModuleRelativePath", "Public/Data/StoryFlowCharacterAsset.h" },
		{ "ToolTip", "String table key for character name" },
	};
#endif
	const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UStoryFlowCharacterAsset, Name), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_Name_MetaData), Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_Name_MetaData) };
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_Image_MetaData[] = {
		{ "Category", "StoryFlow" },
		{ "Comment", "/** Asset key for default image */" },
		{ "ModuleRelativePath", "Public/Data/StoryFlowCharacterAsset.h" },
		{ "ToolTip", "Asset key for default image" },
	};
#endif
	const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_Image = { "Image", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UStoryFlowCharacterAsset, Image), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_Image_MetaData), Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_Image_MetaData) };
	const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_Variables_ValueProp = { "Variables", nullptr, (EPropertyFlags)0x0000000000020001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 1, Z_Construct_UScriptStruct_FStoryFlowVariable, METADATA_PARAMS(0, nullptr) }; // 624581477
	const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_Variables_Key_KeyProp = { "Variables_Key", nullptr, (EPropertyFlags)0x0000000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_Variables_MetaData[] = {
		{ "Category", "StoryFlow" },
		{ "Comment", "/** Character-specific variables */" },
		{ "ModuleRelativePath", "Public/Data/StoryFlowCharacterAsset.h" },
		{ "ToolTip", "Character-specific variables" },
	};
#endif
	const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_Variables = { "Variables", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UStoryFlowCharacterAsset, Variables), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_Variables_MetaData), Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_Variables_MetaData) }; // 624581477
	const UECodeGen_Private::FSoftObjectPropertyParams Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_ResolvedAssets_ValueProp = { "ResolvedAssets", nullptr, (EPropertyFlags)0x0004000000020001, UECodeGen_Private::EPropertyGenFlags::SoftObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 1, Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
	const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_ResolvedAssets_Key_KeyProp = { "ResolvedAssets_Key", nullptr, (EPropertyFlags)0x0000000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_ResolvedAssets_MetaData[] = {
		{ "Category", "StoryFlow" },
		{ "Comment", "/** Resolved Unreal asset references (character images, etc.) */" },
		{ "ModuleRelativePath", "Public/Data/StoryFlowCharacterAsset.h" },
		{ "ToolTip", "Resolved Unreal asset references (character images, etc.)" },
	};
#endif
	const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_ResolvedAssets = { "ResolvedAssets", nullptr, (EPropertyFlags)0x0014000000020015, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UStoryFlowCharacterAsset, ResolvedAssets), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_ResolvedAssets_MetaData), Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_ResolvedAssets_MetaData) };
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_CharacterPath_MetaData[] = {
		{ "Category", "StoryFlow" },
		{ "Comment", "/** Original character path (normalized, for identification) */" },
		{ "ModuleRelativePath", "Public/Data/StoryFlowCharacterAsset.h" },
		{ "ToolTip", "Original character path (normalized, for identification)" },
	};
#endif
	const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_CharacterPath = { "CharacterPath", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UStoryFlowCharacterAsset, CharacterPath), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_CharacterPath_MetaData), Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_CharacterPath_MetaData) };
	const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::PropPointers[] = {
		(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_Name,
		(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_Image,
		(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_Variables_ValueProp,
		(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_Variables_Key_KeyProp,
		(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_Variables,
		(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_ResolvedAssets_ValueProp,
		(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_ResolvedAssets_Key_KeyProp,
		(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_ResolvedAssets,
		(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_CharacterPath,
	};
	const FCppClassTypeInfoStatic Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::StaticCppClassTypeInfo = {
		TCppClassTypeTraits<UStoryFlowCharacterAsset>::IsAbstract,
	};
	const UECodeGen_Private::FClassParams Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::ClassParams = {
		&UStoryFlowCharacterAsset::StaticClass,
		nullptr,
		&StaticCppClassTypeInfo,
		DependentSingletons,
		nullptr,
		Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::PropPointers,
		nullptr,
		UE_ARRAY_COUNT(DependentSingletons),
		0,
		UE_ARRAY_COUNT(Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::PropPointers),
		0,
		0x001000A0u,
		METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::Class_MetaDataParams), Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::Class_MetaDataParams)
	};
	static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::PropPointers) < 2048);
	UClass* Z_Construct_UClass_UStoryFlowCharacterAsset()
	{
		if (!Z_Registration_Info_UClass_UStoryFlowCharacterAsset.OuterSingleton)
		{
			UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UStoryFlowCharacterAsset.OuterSingleton, Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::ClassParams);
		}
		return Z_Registration_Info_UClass_UStoryFlowCharacterAsset.OuterSingleton;
	}
	template<> STORYFLOWRUNTIME_API UClass* StaticClass<UStoryFlowCharacterAsset>()
	{
		return UStoryFlowCharacterAsset::StaticClass();
	}
	UStoryFlowCharacterAsset::UStoryFlowCharacterAsset(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
	DEFINE_VTABLE_PTR_HELPER_CTOR(UStoryFlowCharacterAsset);
	UStoryFlowCharacterAsset::~UStoryFlowCharacterAsset() {}
	struct Z_CompiledInDeferFile_FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_3_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Data_StoryFlowCharacterAsset_h_Statics
	{
		static const FClassRegisterCompiledInInfo ClassInfo[];
	};
	const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_3_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Data_StoryFlowCharacterAsset_h_Statics::ClassInfo[] = {
		{ Z_Construct_UClass_UStoryFlowCharacterAsset, UStoryFlowCharacterAsset::StaticClass, TEXT("UStoryFlowCharacterAsset"), &Z_Registration_Info_UClass_UStoryFlowCharacterAsset, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UStoryFlowCharacterAsset), 859910709U) },
	};
	static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_3_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Data_StoryFlowCharacterAsset_h_1421939901(TEXT("/Script/StoryFlowRuntime"),
		Z_CompiledInDeferFile_FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_3_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Data_StoryFlowCharacterAsset_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_actions_runner__work_storyflow_ue5_plugin_storyflow_ue5_plugin_BuildOutput_StoryFlowPlugin_5_3_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Data_StoryFlowCharacterAsset_h_Statics::ClassInfo),
		nullptr, 0,
		nullptr, 0);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
