// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

#include "UObject/GeneratedCppIncludes.h"
#include "StoryFlowBlueprintLibrary.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeStoryFlowBlueprintLibrary() {}

// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
STORYFLOWEDITOR_API UClass* Z_Construct_UClass_UStoryFlowBlueprintLibrary();
STORYFLOWEDITOR_API UClass* Z_Construct_UClass_UStoryFlowBlueprintLibrary_NoRegister();
STORYFLOWRUNTIME_API UClass* Z_Construct_UClass_UStoryFlowProjectAsset_NoRegister();
STORYFLOWRUNTIME_API UClass* Z_Construct_UClass_UStoryFlowScriptAsset_NoRegister();
UPackage* Z_Construct_UPackage__Script_StoryFlowEditor();
// ********** End Cross Module References **********************************************************

// ********** Begin Class UStoryFlowBlueprintLibrary Function ImportStoryFlowProject ***************
struct Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics
{
	struct StoryFlowBlueprintLibrary_eventImportStoryFlowProject_Parms
	{
		FString BuildDirectory;
		FString ContentPath;
		UStoryFlowProjectAsset* ReturnValue;
	};
#if WITH_METADATA
	static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
		{ "Category", "StoryFlow" },
		{ "Comment", "/**\n\x09 * Import a StoryFlow project from a build directory\n\x09 *\n\x09 * @param BuildDirectory Path to the build folder (containing project.json)\n\x09 * @param ContentPath Unreal content path where assets will be created\n\x09 * @return The imported project asset, or nullptr on failure\n\x09 */" },
		{ "CPP_Default_ContentPath", "/Game/StoryFlow" },
		{ "DevelopmentOnly", "" },
		{ "ModuleRelativePath", "Public/StoryFlowBlueprintLibrary.h" },
		{ "ToolTip", "Import a StoryFlow project from a build directory\n\n@param BuildDirectory Path to the build folder (containing project.json)\n@param ContentPath Unreal content path where assets will be created\n@return The imported project asset, or nullptr on failure" },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BuildDirectory_MetaData[] = {
		{ "NativeConst", "" },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ContentPath_MetaData[] = {
		{ "NativeConst", "" },
	};
#endif // WITH_METADATA

// ********** Begin Function ImportStoryFlowProject constinit property declarations ****************
	static const UECodeGen_Private::FStrPropertyParams NewProp_BuildDirectory;
	static const UECodeGen_Private::FStrPropertyParams NewProp_ContentPath;
	static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
	static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function ImportStoryFlowProject constinit property declarations ******************
	static const UECodeGen_Private::FFunctionParams FuncParams;
};

// ********** Begin Function ImportStoryFlowProject Property Definitions ***************************
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics::NewProp_BuildDirectory = { "BuildDirectory", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(StoryFlowBlueprintLibrary_eventImportStoryFlowProject_Parms, BuildDirectory), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BuildDirectory_MetaData), NewProp_BuildDirectory_MetaData) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics::NewProp_ContentPath = { "ContentPath", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(StoryFlowBlueprintLibrary_eventImportStoryFlowProject_Parms, ContentPath), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ContentPath_MetaData), NewProp_ContentPath_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(StoryFlowBlueprintLibrary_eventImportStoryFlowProject_Parms, ReturnValue), Z_Construct_UClass_UStoryFlowProjectAsset_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics::PropPointers[] = {
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics::NewProp_BuildDirectory,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics::NewProp_ContentPath,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics::PropPointers) < 2048);
// ********** End Function ImportStoryFlowProject Property Definitions *****************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UStoryFlowBlueprintLibrary, nullptr, "ImportStoryFlowProject", 	Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics::PropPointers, 
	UE_ARRAY_COUNT(Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics::PropPointers), 
sizeof(Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics::StoryFlowBlueprintLibrary_eventImportStoryFlowProject_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics::Function_MetaDataParams), Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics::Function_MetaDataParams)},  };
static_assert(sizeof(Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics::StoryFlowBlueprintLibrary_eventImportStoryFlowProject_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject()
{
	static UFunction* ReturnFunction = nullptr;
	if (!ReturnFunction)
	{
		UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject_Statics::FuncParams);
	}
	return ReturnFunction;
}
DEFINE_FUNCTION(UStoryFlowBlueprintLibrary::execImportStoryFlowProject)
{
	P_GET_PROPERTY(FStrProperty,Z_Param_BuildDirectory);
	P_GET_PROPERTY(FStrProperty,Z_Param_ContentPath);
	P_FINISH;
	P_NATIVE_BEGIN;
	*(UStoryFlowProjectAsset**)Z_Param__Result=UStoryFlowBlueprintLibrary::ImportStoryFlowProject(Z_Param_BuildDirectory,Z_Param_ContentPath);
	P_NATIVE_END;
}
// ********** End Class UStoryFlowBlueprintLibrary Function ImportStoryFlowProject *****************

// ********** Begin Class UStoryFlowBlueprintLibrary Function ImportStoryFlowScript ****************
struct Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics
{
	struct StoryFlowBlueprintLibrary_eventImportStoryFlowScript_Parms
	{
		FString JsonFilePath;
		FString ContentPath;
		UStoryFlowScriptAsset* ReturnValue;
	};
#if WITH_METADATA
	static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
		{ "Category", "StoryFlow" },
		{ "Comment", "/**\n\x09 * Import a single StoryFlow script from JSON\n\x09 *\n\x09 * @param JsonFilePath Full path to the script JSON file\n\x09 * @param ContentPath Unreal content path where the asset will be created\n\x09 * @return The imported script asset, or nullptr on failure\n\x09 */" },
		{ "CPP_Default_ContentPath", "/Game/StoryFlow/Scripts" },
		{ "DevelopmentOnly", "" },
		{ "ModuleRelativePath", "Public/StoryFlowBlueprintLibrary.h" },
		{ "ToolTip", "Import a single StoryFlow script from JSON\n\n@param JsonFilePath Full path to the script JSON file\n@param ContentPath Unreal content path where the asset will be created\n@return The imported script asset, or nullptr on failure" },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_JsonFilePath_MetaData[] = {
		{ "NativeConst", "" },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ContentPath_MetaData[] = {
		{ "NativeConst", "" },
	};
#endif // WITH_METADATA

// ********** Begin Function ImportStoryFlowScript constinit property declarations *****************
	static const UECodeGen_Private::FStrPropertyParams NewProp_JsonFilePath;
	static const UECodeGen_Private::FStrPropertyParams NewProp_ContentPath;
	static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
	static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function ImportStoryFlowScript constinit property declarations *******************
	static const UECodeGen_Private::FFunctionParams FuncParams;
};

// ********** Begin Function ImportStoryFlowScript Property Definitions ****************************
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics::NewProp_JsonFilePath = { "JsonFilePath", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(StoryFlowBlueprintLibrary_eventImportStoryFlowScript_Parms, JsonFilePath), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_JsonFilePath_MetaData), NewProp_JsonFilePath_MetaData) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics::NewProp_ContentPath = { "ContentPath", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(StoryFlowBlueprintLibrary_eventImportStoryFlowScript_Parms, ContentPath), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ContentPath_MetaData), NewProp_ContentPath_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(StoryFlowBlueprintLibrary_eventImportStoryFlowScript_Parms, ReturnValue), Z_Construct_UClass_UStoryFlowScriptAsset_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics::PropPointers[] = {
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics::NewProp_JsonFilePath,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics::NewProp_ContentPath,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics::PropPointers) < 2048);
// ********** End Function ImportStoryFlowScript Property Definitions ******************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UStoryFlowBlueprintLibrary, nullptr, "ImportStoryFlowScript", 	Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics::PropPointers, 
	UE_ARRAY_COUNT(Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics::PropPointers), 
sizeof(Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics::StoryFlowBlueprintLibrary_eventImportStoryFlowScript_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics::Function_MetaDataParams), Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics::Function_MetaDataParams)},  };
static_assert(sizeof(Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics::StoryFlowBlueprintLibrary_eventImportStoryFlowScript_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript()
{
	static UFunction* ReturnFunction = nullptr;
	if (!ReturnFunction)
	{
		UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript_Statics::FuncParams);
	}
	return ReturnFunction;
}
DEFINE_FUNCTION(UStoryFlowBlueprintLibrary::execImportStoryFlowScript)
{
	P_GET_PROPERTY(FStrProperty,Z_Param_JsonFilePath);
	P_GET_PROPERTY(FStrProperty,Z_Param_ContentPath);
	P_FINISH;
	P_NATIVE_BEGIN;
	*(UStoryFlowScriptAsset**)Z_Param__Result=UStoryFlowBlueprintLibrary::ImportStoryFlowScript(Z_Param_JsonFilePath,Z_Param_ContentPath);
	P_NATIVE_END;
}
// ********** End Class UStoryFlowBlueprintLibrary Function ImportStoryFlowScript ******************

// ********** Begin Class UStoryFlowBlueprintLibrary ***********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UStoryFlowBlueprintLibrary;
UClass* UStoryFlowBlueprintLibrary::GetPrivateStaticClass()
{
	using TClass = UStoryFlowBlueprintLibrary;
	if (!Z_Registration_Info_UClass_UStoryFlowBlueprintLibrary.InnerSingleton)
	{
		GetPrivateStaticClassBody(
			TClass::StaticPackage(),
			TEXT("StoryFlowBlueprintLibrary"),
			Z_Registration_Info_UClass_UStoryFlowBlueprintLibrary.InnerSingleton,
			StaticRegisterNativesUStoryFlowBlueprintLibrary,
			sizeof(TClass),
			alignof(TClass),
			TClass::StaticClassFlags,
			TClass::StaticClassCastFlags(),
			TClass::StaticConfigName(),
			(UClass::ClassConstructorType)InternalConstructor<TClass>,
			(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
			UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
			&TClass::Super::StaticClass,
			&TClass::WithinClass::StaticClass
		);
	}
	return Z_Registration_Info_UClass_UStoryFlowBlueprintLibrary.InnerSingleton;
}
UClass* Z_Construct_UClass_UStoryFlowBlueprintLibrary_NoRegister()
{
	return UStoryFlowBlueprintLibrary::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UStoryFlowBlueprintLibrary_Statics
{
#if WITH_METADATA
	static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
		{ "Comment", "/**\n * Blueprint function library for StoryFlow editor operations\n * These functions are available in any Blueprint in the editor\n */" },
		{ "IncludePath", "StoryFlowBlueprintLibrary.h" },
		{ "ModuleRelativePath", "Public/StoryFlowBlueprintLibrary.h" },
		{ "ToolTip", "Blueprint function library for StoryFlow editor operations\nThese functions are available in any Blueprint in the editor" },
	};
#endif // WITH_METADATA

// ********** Begin Class UStoryFlowBlueprintLibrary constinit property declarations ***************
// ********** End Class UStoryFlowBlueprintLibrary constinit property declarations *****************
	static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
		{ .NameUTF8 = UTF8TEXT("ImportStoryFlowProject"), .Pointer = &UStoryFlowBlueprintLibrary::execImportStoryFlowProject },
		{ .NameUTF8 = UTF8TEXT("ImportStoryFlowScript"), .Pointer = &UStoryFlowBlueprintLibrary::execImportStoryFlowScript },
	};
	static UObject* (*const DependentSingletons[])();
	static constexpr FClassFunctionLinkInfo FuncInfo[] = {
		{ &Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowProject, "ImportStoryFlowProject" }, // 3425242231
		{ &Z_Construct_UFunction_UStoryFlowBlueprintLibrary_ImportStoryFlowScript, "ImportStoryFlowScript" }, // 3867578623
	};
	static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
	static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
		TCppClassTypeTraits<UStoryFlowBlueprintLibrary>::IsAbstract,
	};
	static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UStoryFlowBlueprintLibrary_Statics
UObject* (*const Z_Construct_UClass_UStoryFlowBlueprintLibrary_Statics::DependentSingletons[])() = {
	(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
	(UObject* (*)())Z_Construct_UPackage__Script_StoryFlowEditor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UStoryFlowBlueprintLibrary_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UStoryFlowBlueprintLibrary_Statics::ClassParams = {
	&UStoryFlowBlueprintLibrary::StaticClass,
	nullptr,
	&StaticCppClassTypeInfo,
	DependentSingletons,
	FuncInfo,
	nullptr,
	nullptr,
	UE_ARRAY_COUNT(DependentSingletons),
	UE_ARRAY_COUNT(FuncInfo),
	0,
	0,
	0x001000A0u,
	METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UStoryFlowBlueprintLibrary_Statics::Class_MetaDataParams), Z_Construct_UClass_UStoryFlowBlueprintLibrary_Statics::Class_MetaDataParams)
};
void UStoryFlowBlueprintLibrary::StaticRegisterNativesUStoryFlowBlueprintLibrary()
{
	UClass* Class = UStoryFlowBlueprintLibrary::StaticClass();
	FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UStoryFlowBlueprintLibrary_Statics::Funcs));
}
UClass* Z_Construct_UClass_UStoryFlowBlueprintLibrary()
{
	if (!Z_Registration_Info_UClass_UStoryFlowBlueprintLibrary.OuterSingleton)
	{
		UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UStoryFlowBlueprintLibrary.OuterSingleton, Z_Construct_UClass_UStoryFlowBlueprintLibrary_Statics::ClassParams);
	}
	return Z_Registration_Info_UClass_UStoryFlowBlueprintLibrary.OuterSingleton;
}
UStoryFlowBlueprintLibrary::UStoryFlowBlueprintLibrary(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UStoryFlowBlueprintLibrary);
UStoryFlowBlueprintLibrary::~UStoryFlowBlueprintLibrary() {}
// ********** End Class UStoryFlowBlueprintLibrary *************************************************

// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_7_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_StoryFlowBlueprintLibrary_h__Script_StoryFlowEditor_Statics
{
	static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
		{ Z_Construct_UClass_UStoryFlowBlueprintLibrary, UStoryFlowBlueprintLibrary::StaticClass, TEXT("UStoryFlowBlueprintLibrary"), &Z_Registration_Info_UClass_UStoryFlowBlueprintLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UStoryFlowBlueprintLibrary), 2359039979U) },
	};
}; // Z_CompiledInDeferFile_FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_7_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_StoryFlowBlueprintLibrary_h__Script_StoryFlowEditor_Statics 
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_7_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_StoryFlowBlueprintLibrary_h__Script_StoryFlowEditor_2663034239{
	TEXT("/Script/StoryFlowEditor"),
	Z_CompiledInDeferFile_FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_7_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_StoryFlowBlueprintLibrary_h__Script_StoryFlowEditor_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_7_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_StoryFlowBlueprintLibrary_h__Script_StoryFlowEditor_Statics::ClassInfo),
	nullptr, 0,
	nullptr, 0,
};
// ********** End Registration *********************************************************************

PRAGMA_ENABLE_DEPRECATION_WARNINGS
