// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

#include "UObject/GeneratedCppIncludes.h"
#include "Data/StoryFlowCharacterAsset.h"
#include "Data/StoryFlowTypes.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeStoryFlowCharacterAsset() {}

// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UDataAsset();
STORYFLOWRUNTIME_API UClass* Z_Construct_UClass_UStoryFlowCharacterAsset();
STORYFLOWRUNTIME_API UClass* Z_Construct_UClass_UStoryFlowCharacterAsset_NoRegister();
STORYFLOWRUNTIME_API UScriptStruct* Z_Construct_UScriptStruct_FStoryFlowVariable();
UPackage* Z_Construct_UPackage__Script_StoryFlowRuntime();
// ********** End Cross Module References **********************************************************

// ********** Begin Class UStoryFlowCharacterAsset *************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UStoryFlowCharacterAsset;
UClass* UStoryFlowCharacterAsset::GetPrivateStaticClass()
{
	using TClass = UStoryFlowCharacterAsset;
	if (!Z_Registration_Info_UClass_UStoryFlowCharacterAsset.InnerSingleton)
	{
		GetPrivateStaticClassBody(
			TClass::StaticPackage(),
			TEXT("StoryFlowCharacterAsset"),
			Z_Registration_Info_UClass_UStoryFlowCharacterAsset.InnerSingleton,
			StaticRegisterNativesUStoryFlowCharacterAsset,
			sizeof(TClass),
			alignof(TClass),
			TClass::StaticClassFlags,
			TClass::StaticClassCastFlags(),
			TClass::StaticConfigName(),
			(UClass::ClassConstructorType)InternalConstructor<TClass>,
			(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
			UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
			&TClass::Super::StaticClass,
			&TClass::WithinClass::StaticClass
		);
	}
	return Z_Registration_Info_UClass_UStoryFlowCharacterAsset.InnerSingleton;
}
UClass* Z_Construct_UClass_UStoryFlowCharacterAsset_NoRegister()
{
	return UStoryFlowCharacterAsset::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UStoryFlowCharacterAsset_Statics
{
#if WITH_METADATA
	static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
		{ "BlueprintType", "true" },
		{ "Comment", "/**\n * DataAsset containing a single StoryFlow character definition\n */" },
		{ "IncludePath", "Data/StoryFlowCharacterAsset.h" },
		{ "ModuleRelativePath", "Public/Data/StoryFlowCharacterAsset.h" },
		{ "ToolTip", "DataAsset containing a single StoryFlow character definition" },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Name_MetaData[] = {
		{ "Category", "StoryFlow" },
		{ "Comment", "/** String table key for character name */" },
		{ "ModuleRelativePath", "Public/Data/StoryFlowCharacterAsset.h" },
		{ "ToolTip", "String table key for character name" },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Image_MetaData[] = {
		{ "Category", "StoryFlow" },
		{ "Comment", "/** Asset key for default image */" },
		{ "ModuleRelativePath", "Public/Data/StoryFlowCharacterAsset.h" },
		{ "ToolTip", "Asset key for default image" },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Variables_MetaData[] = {
		{ "Category", "StoryFlow" },
		{ "Comment", "/** Character-specific variables */" },
		{ "ModuleRelativePath", "Public/Data/StoryFlowCharacterAsset.h" },
		{ "ToolTip", "Character-specific variables" },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ResolvedAssets_MetaData[] = {
		{ "Category", "StoryFlow" },
		{ "Comment", "/** Resolved Unreal asset references (character images, etc.) */" },
		{ "ModuleRelativePath", "Public/Data/StoryFlowCharacterAsset.h" },
		{ "ToolTip", "Resolved Unreal asset references (character images, etc.)" },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CharacterPath_MetaData[] = {
		{ "Category", "StoryFlow" },
		{ "Comment", "/** Original character path (normalized, for identification) */" },
		{ "ModuleRelativePath", "Public/Data/StoryFlowCharacterAsset.h" },
		{ "ToolTip", "Original character path (normalized, for identification)" },
	};
#endif // WITH_METADATA

// ********** Begin Class UStoryFlowCharacterAsset constinit property declarations *****************
	static const UECodeGen_Private::FStrPropertyParams NewProp_Name;
	static const UECodeGen_Private::FStrPropertyParams NewProp_Image;
	static const UECodeGen_Private::FStructPropertyParams NewProp_Variables_ValueProp;
	static const UECodeGen_Private::FStrPropertyParams NewProp_Variables_Key_KeyProp;
	static const UECodeGen_Private::FMapPropertyParams NewProp_Variables;
	static const UECodeGen_Private::FSoftObjectPropertyParams NewProp_ResolvedAssets_ValueProp;
	static const UECodeGen_Private::FStrPropertyParams NewProp_ResolvedAssets_Key_KeyProp;
	static const UECodeGen_Private::FMapPropertyParams NewProp_ResolvedAssets;
	static const UECodeGen_Private::FStrPropertyParams NewProp_CharacterPath;
	static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UStoryFlowCharacterAsset constinit property declarations *******************
	static UObject* (*const DependentSingletons[])();
	static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
		TCppClassTypeTraits<UStoryFlowCharacterAsset>::IsAbstract,
	};
	static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UStoryFlowCharacterAsset_Statics

// ********** Begin Class UStoryFlowCharacterAsset Property Definitions ****************************
const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UStoryFlowCharacterAsset, Name), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Name_MetaData), NewProp_Name_MetaData) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_Image = { "Image", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UStoryFlowCharacterAsset, Image), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Image_MetaData), NewProp_Image_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_Variables_ValueProp = { "Variables", nullptr, (EPropertyFlags)0x0000000000020001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 1, Z_Construct_UScriptStruct_FStoryFlowVariable, METADATA_PARAMS(0, nullptr) }; // 188394301
const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_Variables_Key_KeyProp = { "Variables_Key", nullptr, (EPropertyFlags)0x0000000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_Variables = { "Variables", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UStoryFlowCharacterAsset, Variables), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Variables_MetaData), NewProp_Variables_MetaData) }; // 188394301
const UECodeGen_Private::FSoftObjectPropertyParams Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_ResolvedAssets_ValueProp = { "ResolvedAssets", nullptr, (EPropertyFlags)0x0004000000020001, UECodeGen_Private::EPropertyGenFlags::SoftObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 1, Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_ResolvedAssets_Key_KeyProp = { "ResolvedAssets_Key", nullptr, (EPropertyFlags)0x0000000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_ResolvedAssets = { "ResolvedAssets", nullptr, (EPropertyFlags)0x0014000000020015, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UStoryFlowCharacterAsset, ResolvedAssets), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ResolvedAssets_MetaData), NewProp_ResolvedAssets_MetaData) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_CharacterPath = { "CharacterPath", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UStoryFlowCharacterAsset, CharacterPath), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CharacterPath_MetaData), NewProp_CharacterPath_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::PropPointers[] = {
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_Name,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_Image,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_Variables_ValueProp,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_Variables_Key_KeyProp,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_Variables,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_ResolvedAssets_ValueProp,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_ResolvedAssets_Key_KeyProp,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_ResolvedAssets,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::NewProp_CharacterPath,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::PropPointers) < 2048);
// ********** End Class UStoryFlowCharacterAsset Property Definitions ******************************
UObject* (*const Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::DependentSingletons[])() = {
	(UObject* (*)())Z_Construct_UClass_UDataAsset,
	(UObject* (*)())Z_Construct_UPackage__Script_StoryFlowRuntime,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::ClassParams = {
	&UStoryFlowCharacterAsset::StaticClass,
	nullptr,
	&StaticCppClassTypeInfo,
	DependentSingletons,
	nullptr,
	Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::PropPointers,
	nullptr,
	UE_ARRAY_COUNT(DependentSingletons),
	0,
	UE_ARRAY_COUNT(Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::PropPointers),
	0,
	0x001000A0u,
	METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::Class_MetaDataParams), Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::Class_MetaDataParams)
};
void UStoryFlowCharacterAsset::StaticRegisterNativesUStoryFlowCharacterAsset()
{
}
UClass* Z_Construct_UClass_UStoryFlowCharacterAsset()
{
	if (!Z_Registration_Info_UClass_UStoryFlowCharacterAsset.OuterSingleton)
	{
		UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UStoryFlowCharacterAsset.OuterSingleton, Z_Construct_UClass_UStoryFlowCharacterAsset_Statics::ClassParams);
	}
	return Z_Registration_Info_UClass_UStoryFlowCharacterAsset.OuterSingleton;
}
UStoryFlowCharacterAsset::UStoryFlowCharacterAsset(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UStoryFlowCharacterAsset);
UStoryFlowCharacterAsset::~UStoryFlowCharacterAsset() {}
// ********** End Class UStoryFlowCharacterAsset ***************************************************

// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_7_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Data_StoryFlowCharacterAsset_h__Script_StoryFlowRuntime_Statics
{
	static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
		{ Z_Construct_UClass_UStoryFlowCharacterAsset, UStoryFlowCharacterAsset::StaticClass, TEXT("UStoryFlowCharacterAsset"), &Z_Registration_Info_UClass_UStoryFlowCharacterAsset, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UStoryFlowCharacterAsset), 1679091915U) },
	};
}; // Z_CompiledInDeferFile_FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_7_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Data_StoryFlowCharacterAsset_h__Script_StoryFlowRuntime_Statics 
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_7_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Data_StoryFlowCharacterAsset_h__Script_StoryFlowRuntime_2176331463{
	TEXT("/Script/StoryFlowRuntime"),
	Z_CompiledInDeferFile_FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_7_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Data_StoryFlowCharacterAsset_h__Script_StoryFlowRuntime_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_7_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Data_StoryFlowCharacterAsset_h__Script_StoryFlowRuntime_Statics::ClassInfo),
	nullptr, 0,
	nullptr, 0,
};
// ********** End Registration *********************************************************************

PRAGMA_ENABLE_DEPRECATION_WARNINGS
