// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

// IWYU pragma: private, include "Components/StoryFlowComponent.h"

#ifdef STORYFLOWRUNTIME_StoryFlowComponent_generated_h
#error "StoryFlowComponent.generated.h already included, missing '#pragma once' in StoryFlowComponent.h"
#endif
#define STORYFLOWRUNTIME_StoryFlowComponent_generated_h

#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS

class UStoryFlowProjectAsset;
class UStoryFlowSubsystem;
struct FStoryFlowDialogueState;
struct FStoryFlowVariant;

// ********** Begin Delegate FOnDialogueStarted ****************************************************
#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_6_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Components_StoryFlowComponent_h_24_DELEGATE \
STORYFLOWRUNTIME_API void FOnDialogueStarted_DelegateWrapper(const FMulticastScriptDelegate& OnDialogueStarted);


// ********** End Delegate FOnDialogueStarted ******************************************************

// ********** Begin Delegate FOnDialogueUpdated ****************************************************
#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_6_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Components_StoryFlowComponent_h_25_DELEGATE \
STORYFLOWRUNTIME_API void FOnDialogueUpdated_DelegateWrapper(const FMulticastScriptDelegate& OnDialogueUpdated, FStoryFlowDialogueState const& DialogueState);


// ********** End Delegate FOnDialogueUpdated ******************************************************

// ********** Begin Delegate FOnDialogueEnded ******************************************************
#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_6_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Components_StoryFlowComponent_h_26_DELEGATE \
STORYFLOWRUNTIME_API void FOnDialogueEnded_DelegateWrapper(const FMulticastScriptDelegate& OnDialogueEnded);


// ********** End Delegate FOnDialogueEnded ********************************************************

// ********** Begin Delegate FOnVariableChanged ****************************************************
#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_6_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Components_StoryFlowComponent_h_27_DELEGATE \
STORYFLOWRUNTIME_API void FOnVariableChanged_DelegateWrapper(const FMulticastScriptDelegate& OnVariableChanged, const FString& VariableId, FStoryFlowVariant const& NewValue, bool bIsGlobal);


// ********** End Delegate FOnVariableChanged ******************************************************

// ********** Begin Delegate FOnScriptStarted ******************************************************
#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_6_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Components_StoryFlowComponent_h_28_DELEGATE \
STORYFLOWRUNTIME_API void FOnScriptStarted_DelegateWrapper(const FMulticastScriptDelegate& OnScriptStarted, const FString& ScriptPath);


// ********** End Delegate FOnScriptStarted ********************************************************

// ********** Begin Delegate FOnScriptEnded ********************************************************
#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_6_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Components_StoryFlowComponent_h_29_DELEGATE \
STORYFLOWRUNTIME_API void FOnScriptEnded_DelegateWrapper(const FMulticastScriptDelegate& OnScriptEnded, const FString& ScriptPath);


// ********** End Delegate FOnScriptEnded **********************************************************

// ********** Begin Delegate FOnError **************************************************************
#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_6_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Components_StoryFlowComponent_h_30_DELEGATE \
STORYFLOWRUNTIME_API void FOnError_DelegateWrapper(const FMulticastScriptDelegate& OnError, const FString& ErrorMessage);


// ********** End Delegate FOnError ****************************************************************

// ********** Begin Delegate FOnBackgroundImageChanged *********************************************
#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_6_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Components_StoryFlowComponent_h_31_DELEGATE \
STORYFLOWRUNTIME_API void FOnBackgroundImageChanged_DelegateWrapper(const FMulticastScriptDelegate& OnBackgroundImageChanged, const FString& ImagePath);


// ********** End Delegate FOnBackgroundImageChanged ***********************************************

// ********** Begin Delegate FOnAudioPlayRequested *************************************************
#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_6_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Components_StoryFlowComponent_h_32_DELEGATE \
STORYFLOWRUNTIME_API void FOnAudioPlayRequested_DelegateWrapper(const FMulticastScriptDelegate& OnAudioPlayRequested, const FString& AudioPath, bool bLoop);


// ********** End Delegate FOnAudioPlayRequested ***************************************************

// ********** Begin Class UStoryFlowComponent ******************************************************
#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_6_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Components_StoryFlowComponent_h_46_RPC_WRAPPERS_NO_PURE_DECLS \
	DECLARE_FUNCTION(execOnDialogueAudioFinished); \
	DECLARE_FUNCTION(execGetAvailableScripts); \
	DECLARE_FUNCTION(execGetLocalizedString); \
	DECLARE_FUNCTION(execResetVariables); \
	DECLARE_FUNCTION(execSetCharacterVariable); \
	DECLARE_FUNCTION(execGetCharacterVariable); \
	DECLARE_FUNCTION(execSetEnumVariable); \
	DECLARE_FUNCTION(execGetEnumVariable); \
	DECLARE_FUNCTION(execSetStringVariable); \
	DECLARE_FUNCTION(execGetStringVariable); \
	DECLARE_FUNCTION(execSetFloatVariable); \
	DECLARE_FUNCTION(execGetFloatVariable); \
	DECLARE_FUNCTION(execSetIntVariable); \
	DECLARE_FUNCTION(execGetIntVariable); \
	DECLARE_FUNCTION(execSetBoolVariable); \
	DECLARE_FUNCTION(execGetBoolVariable); \
	DECLARE_FUNCTION(execGetProject); \
	DECLARE_FUNCTION(execGetStoryFlowSubsystem); \
	DECLARE_FUNCTION(execIsPaused); \
	DECLARE_FUNCTION(execIsWaitingForInput); \
	DECLARE_FUNCTION(execIsDialogueActive); \
	DECLARE_FUNCTION(execGetCurrentDialogue); \
	DECLARE_FUNCTION(execResumeDialogue); \
	DECLARE_FUNCTION(execPauseDialogue); \
	DECLARE_FUNCTION(execStopDialogue); \
	DECLARE_FUNCTION(execAdvanceDialogue); \
	DECLARE_FUNCTION(execSelectOption); \
	DECLARE_FUNCTION(execStartDialogueWithScript); \
	DECLARE_FUNCTION(execStartDialogue);


STORYFLOWRUNTIME_API UClass* Z_Construct_UClass_UStoryFlowComponent_NoRegister();

#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_6_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Components_StoryFlowComponent_h_46_INCLASS_NO_PURE_DECLS \
private: \
	static void StaticRegisterNativesUStoryFlowComponent(); \
	friend struct Z_Construct_UClass_UStoryFlowComponent_Statics; \
	static UClass* GetPrivateStaticClass(); \
	friend STORYFLOWRUNTIME_API UClass* Z_Construct_UClass_UStoryFlowComponent_NoRegister(); \
public: \
	DECLARE_CLASS2(UStoryFlowComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/StoryFlowRuntime"), Z_Construct_UClass_UStoryFlowComponent_NoRegister) \
	DECLARE_SERIALIZER(UStoryFlowComponent)


#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_6_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Components_StoryFlowComponent_h_46_ENHANCED_CONSTRUCTORS \
	/** Deleted move- and copy-constructors, should never be used */ \
	UStoryFlowComponent(UStoryFlowComponent&&) = delete; \
	UStoryFlowComponent(const UStoryFlowComponent&) = delete; \
	DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UStoryFlowComponent); \
	DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UStoryFlowComponent); \
	DEFINE_DEFAULT_CONSTRUCTOR_CALL(UStoryFlowComponent)


#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_6_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Components_StoryFlowComponent_h_43_PROLOG
#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_6_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Components_StoryFlowComponent_h_46_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
	FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_6_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Components_StoryFlowComponent_h_46_RPC_WRAPPERS_NO_PURE_DECLS \
	FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_6_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Components_StoryFlowComponent_h_46_INCLASS_NO_PURE_DECLS \
	FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_6_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Components_StoryFlowComponent_h_46_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS


class UStoryFlowComponent;

// ********** End Class UStoryFlowComponent ********************************************************

#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_6_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Components_StoryFlowComponent_h

PRAGMA_ENABLE_DEPRECATION_WARNINGS
