// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

// IWYU pragma: private, include "Subsystems/StoryFlowEditorSubsystem.h"

#ifdef STORYFLOWEDITOR_StoryFlowEditorSubsystem_generated_h
#error "StoryFlowEditorSubsystem.generated.h already included, missing '#pragma once' in StoryFlowEditorSubsystem.h"
#endif
#define STORYFLOWEDITOR_StoryFlowEditorSubsystem_generated_h

#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS

class UStoryFlowProjectAsset;
class UStoryFlowScriptAsset;

// ********** Begin Delegate FOnStoryFlowConnected *************************************************
#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_6_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_Subsystems_StoryFlowEditorSubsystem_h_14_DELEGATE \
STORYFLOWEDITOR_API void FOnStoryFlowConnected_DelegateWrapper(const FMulticastScriptDelegate& OnStoryFlowConnected);


// ********** End Delegate FOnStoryFlowConnected ***************************************************

// ********** Begin Delegate FOnStoryFlowDisconnected **********************************************
#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_6_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_Subsystems_StoryFlowEditorSubsystem_h_15_DELEGATE \
STORYFLOWEDITOR_API void FOnStoryFlowDisconnected_DelegateWrapper(const FMulticastScriptDelegate& OnStoryFlowDisconnected);


// ********** End Delegate FOnStoryFlowDisconnected ************************************************

// ********** Begin Delegate FOnStoryFlowSyncCompleteDelegate **************************************
#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_6_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_Subsystems_StoryFlowEditorSubsystem_h_16_DELEGATE \
STORYFLOWEDITOR_API void FOnStoryFlowSyncCompleteDelegate_DelegateWrapper(const FMulticastScriptDelegate& OnStoryFlowSyncCompleteDelegate, UStoryFlowProjectAsset* Project);


// ********** End Delegate FOnStoryFlowSyncCompleteDelegate ****************************************

// ********** Begin Class UStoryFlowEditorSubsystem ************************************************
#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_6_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_Subsystems_StoryFlowEditorSubsystem_h_26_RPC_WRAPPERS_NO_PURE_DECLS \
	DECLARE_FUNCTION(execGetProjectAsset); \
	DECLARE_FUNCTION(execGetContentPath); \
	DECLARE_FUNCTION(execSetContentPath); \
	DECLARE_FUNCTION(execImportScript); \
	DECLARE_FUNCTION(execImportProject); \
	DECLARE_FUNCTION(execRequestSync); \
	DECLARE_FUNCTION(execIsConnected); \
	DECLARE_FUNCTION(execDisconnect); \
	DECLARE_FUNCTION(execConnectToStoryFlow);


STORYFLOWEDITOR_API UClass* Z_Construct_UClass_UStoryFlowEditorSubsystem_NoRegister();

#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_6_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_Subsystems_StoryFlowEditorSubsystem_h_26_INCLASS_NO_PURE_DECLS \
private: \
	static void StaticRegisterNativesUStoryFlowEditorSubsystem(); \
	friend struct Z_Construct_UClass_UStoryFlowEditorSubsystem_Statics; \
	static UClass* GetPrivateStaticClass(); \
	friend STORYFLOWEDITOR_API UClass* Z_Construct_UClass_UStoryFlowEditorSubsystem_NoRegister(); \
public: \
	DECLARE_CLASS2(UStoryFlowEditorSubsystem, UEditorSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/StoryFlowEditor"), Z_Construct_UClass_UStoryFlowEditorSubsystem_NoRegister) \
	DECLARE_SERIALIZER(UStoryFlowEditorSubsystem)


#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_6_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_Subsystems_StoryFlowEditorSubsystem_h_26_ENHANCED_CONSTRUCTORS \
	/** Standard constructor, called after all reflected properties have been initialized */ \
	NO_API UStoryFlowEditorSubsystem(); \
	/** Deleted move- and copy-constructors, should never be used */ \
	UStoryFlowEditorSubsystem(UStoryFlowEditorSubsystem&&) = delete; \
	UStoryFlowEditorSubsystem(const UStoryFlowEditorSubsystem&) = delete; \
	DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UStoryFlowEditorSubsystem); \
	DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UStoryFlowEditorSubsystem); \
	DEFINE_DEFAULT_CONSTRUCTOR_CALL(UStoryFlowEditorSubsystem) \
	NO_API virtual ~UStoryFlowEditorSubsystem();


#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_6_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_Subsystems_StoryFlowEditorSubsystem_h_23_PROLOG
#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_6_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_Subsystems_StoryFlowEditorSubsystem_h_26_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
	FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_6_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_Subsystems_StoryFlowEditorSubsystem_h_26_RPC_WRAPPERS_NO_PURE_DECLS \
	FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_6_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_Subsystems_StoryFlowEditorSubsystem_h_26_INCLASS_NO_PURE_DECLS \
	FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_6_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_Subsystems_StoryFlowEditorSubsystem_h_26_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS


class UStoryFlowEditorSubsystem;

// ********** End Class UStoryFlowEditorSubsystem **************************************************

#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_6_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_Subsystems_StoryFlowEditorSubsystem_h

PRAGMA_ENABLE_DEPRECATION_WARNINGS
