// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

// IWYU pragma: private, include "StoryFlowEditorSettings.h"

#ifdef STORYFLOWEDITOR_StoryFlowEditorSettings_generated_h
#error "StoryFlowEditorSettings.generated.h already included, missing '#pragma once' in StoryFlowEditorSettings.h"
#endif
#define STORYFLOWEDITOR_StoryFlowEditorSettings_generated_h

#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS

// ********** Begin Class UStoryFlowEditorSettings *************************************************
STORYFLOWEDITOR_API UClass* Z_Construct_UClass_UStoryFlowEditorSettings_NoRegister();

#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_6_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_StoryFlowEditorSettings_h_16_INCLASS_NO_PURE_DECLS \
private: \
	static void StaticRegisterNativesUStoryFlowEditorSettings(); \
	friend struct Z_Construct_UClass_UStoryFlowEditorSettings_Statics; \
	static UClass* GetPrivateStaticClass(); \
	friend STORYFLOWEDITOR_API UClass* Z_Construct_UClass_UStoryFlowEditorSettings_NoRegister(); \
public: \
	DECLARE_CLASS2(UStoryFlowEditorSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/StoryFlowEditor"), Z_Construct_UClass_UStoryFlowEditorSettings_NoRegister) \
	DECLARE_SERIALIZER(UStoryFlowEditorSettings) \
	static const TCHAR* StaticConfigName() {return TEXT("EditorPerProjectUserSettings");} \



#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_6_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_StoryFlowEditorSettings_h_16_ENHANCED_CONSTRUCTORS \
	/** Standard constructor, called after all reflected properties have been initialized */ \
	NO_API UStoryFlowEditorSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
	/** Deleted move- and copy-constructors, should never be used */ \
	UStoryFlowEditorSettings(UStoryFlowEditorSettings&&) = delete; \
	UStoryFlowEditorSettings(const UStoryFlowEditorSettings&) = delete; \
	DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UStoryFlowEditorSettings); \
	DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UStoryFlowEditorSettings); \
	DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UStoryFlowEditorSettings) \
	NO_API virtual ~UStoryFlowEditorSettings();


#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_6_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_StoryFlowEditorSettings_h_13_PROLOG
#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_6_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_StoryFlowEditorSettings_h_16_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
	FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_6_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_StoryFlowEditorSettings_h_16_INCLASS_NO_PURE_DECLS \
	FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_6_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_StoryFlowEditorSettings_h_16_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS


class UStoryFlowEditorSettings;

// ********** End Class UStoryFlowEditorSettings ***************************************************

#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_6_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_StoryFlowEditorSettings_h

PRAGMA_ENABLE_DEPRECATION_WARNINGS
