// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

// IWYU pragma: private, include "Data/StoryFlowScriptAsset.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
struct FStoryFlowNode;
struct FStoryFlowVariable;
#ifdef STORYFLOWRUNTIME_StoryFlowScriptAsset_generated_h
#error "StoryFlowScriptAsset.generated.h already included, missing '#pragma once' in StoryFlowScriptAsset.h"
#endif
#define STORYFLOWRUNTIME_StoryFlowScriptAsset_generated_h

#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Data_StoryFlowScriptAsset_h_16_RPC_WRAPPERS_NO_PURE_DECLS \
	DECLARE_FUNCTION(execGetVariable); \
	DECLARE_FUNCTION(execGetString); \
	DECLARE_FUNCTION(execHasNode); \
	DECLARE_FUNCTION(execGetNode);


#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Data_StoryFlowScriptAsset_h_16_INCLASS_NO_PURE_DECLS \
private: \
	static void StaticRegisterNativesUStoryFlowScriptAsset(); \
	friend struct Z_Construct_UClass_UStoryFlowScriptAsset_Statics; \
public: \
	DECLARE_CLASS(UStoryFlowScriptAsset, UDataAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/StoryFlowRuntime"), NO_API) \
	DECLARE_SERIALIZER(UStoryFlowScriptAsset)


#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Data_StoryFlowScriptAsset_h_16_ENHANCED_CONSTRUCTORS \
	/** Standard constructor, called after all reflected properties have been initialized */ \
	NO_API UStoryFlowScriptAsset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
private: \
	/** Private move- and copy-constructors, should never be used */ \
	UStoryFlowScriptAsset(UStoryFlowScriptAsset&&); \
	UStoryFlowScriptAsset(const UStoryFlowScriptAsset&); \
public: \
	DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UStoryFlowScriptAsset); \
	DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UStoryFlowScriptAsset); \
	DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UStoryFlowScriptAsset) \
	NO_API virtual ~UStoryFlowScriptAsset();


#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Data_StoryFlowScriptAsset_h_13_PROLOG
#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Data_StoryFlowScriptAsset_h_16_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
	FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Data_StoryFlowScriptAsset_h_16_RPC_WRAPPERS_NO_PURE_DECLS \
	FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Data_StoryFlowScriptAsset_h_16_INCLASS_NO_PURE_DECLS \
	FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Data_StoryFlowScriptAsset_h_16_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS


template<> STORYFLOWRUNTIME_API UClass* StaticClass<class UStoryFlowScriptAsset>();

#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_Data_StoryFlowScriptAsset_h


PRAGMA_ENABLE_DEPRECATION_WARNINGS
