// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

// IWYU pragma: private, include "Import/StoryFlowImporter.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UStoryFlowProjectAsset;
class UStoryFlowScriptAsset;
#ifdef STORYFLOWEDITOR_StoryFlowImporter_generated_h
#error "StoryFlowImporter.generated.h already included, missing '#pragma once' in StoryFlowImporter.h"
#endif
#define STORYFLOWEDITOR_StoryFlowImporter_generated_h

#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_Import_StoryFlowImporter_h_20_RPC_WRAPPERS_NO_PURE_DECLS \
	DECLARE_FUNCTION(execImportScript); \
	DECLARE_FUNCTION(execImportProject);


#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_Import_StoryFlowImporter_h_20_INCLASS_NO_PURE_DECLS \
private: \
	static void StaticRegisterNativesUStoryFlowImporter(); \
	friend struct Z_Construct_UClass_UStoryFlowImporter_Statics; \
public: \
	DECLARE_CLASS(UStoryFlowImporter, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/StoryFlowEditor"), NO_API) \
	DECLARE_SERIALIZER(UStoryFlowImporter)


#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_Import_StoryFlowImporter_h_20_ENHANCED_CONSTRUCTORS \
	/** Standard constructor, called after all reflected properties have been initialized */ \
	NO_API UStoryFlowImporter(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
private: \
	/** Private move- and copy-constructors, should never be used */ \
	UStoryFlowImporter(UStoryFlowImporter&&); \
	UStoryFlowImporter(const UStoryFlowImporter&); \
public: \
	DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UStoryFlowImporter); \
	DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UStoryFlowImporter); \
	DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UStoryFlowImporter) \
	NO_API virtual ~UStoryFlowImporter();


#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_Import_StoryFlowImporter_h_17_PROLOG
#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_Import_StoryFlowImporter_h_20_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
	FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_Import_StoryFlowImporter_h_20_RPC_WRAPPERS_NO_PURE_DECLS \
	FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_Import_StoryFlowImporter_h_20_INCLASS_NO_PURE_DECLS \
	FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_Import_StoryFlowImporter_h_20_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS


template<> STORYFLOWEDITOR_API UClass* StaticClass<class UStoryFlowImporter>();

#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowEditor_Public_Import_StoryFlowImporter_h


PRAGMA_ENABLE_DEPRECATION_WARNINGS
