// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

// IWYU pragma: private, include "UI/StoryFlowDialogueWidget.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UStoryFlowComponent;
struct FStoryFlowDialogueState;
struct FStoryFlowVariant;
#ifdef STORYFLOWRUNTIME_StoryFlowDialogueWidget_generated_h
#error "StoryFlowDialogueWidget.generated.h already included, missing '#pragma once' in StoryFlowDialogueWidget.h"
#endif
#define STORYFLOWRUNTIME_StoryFlowDialogueWidget_generated_h

#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_UI_StoryFlowDialogueWidget_h_22_RPC_WRAPPERS_NO_PURE_DECLS \
	virtual void OnVariableChanged_Implementation(const FString& VariableId, FStoryFlowVariant const& NewValue, bool bIsGlobal); \
	virtual void OnDialogueEnded_Implementation(); \
	virtual void OnDialogueStarted_Implementation(); \
	virtual void OnDialogueUpdated_Implementation(FStoryFlowDialogueState const& DialogueState); \
	DECLARE_FUNCTION(execHandleVariableChanged); \
	DECLARE_FUNCTION(execHandleDialogueEnded); \
	DECLARE_FUNCTION(execHandleDialogueUpdated); \
	DECLARE_FUNCTION(execHandleDialogueStarted); \
	DECLARE_FUNCTION(execGetLocalizedString); \
	DECLARE_FUNCTION(execIsDialogueActive); \
	DECLARE_FUNCTION(execGetCurrentDialogueState); \
	DECLARE_FUNCTION(execAdvanceDialogue); \
	DECLARE_FUNCTION(execSelectOption); \
	DECLARE_FUNCTION(execOnVariableChanged); \
	DECLARE_FUNCTION(execOnDialogueEnded); \
	DECLARE_FUNCTION(execOnDialogueStarted); \
	DECLARE_FUNCTION(execOnDialogueUpdated); \
	DECLARE_FUNCTION(execGetStoryFlowComponent); \
	DECLARE_FUNCTION(execInitializeWithComponent);


#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_UI_StoryFlowDialogueWidget_h_22_CALLBACK_WRAPPERS
#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_UI_StoryFlowDialogueWidget_h_22_INCLASS_NO_PURE_DECLS \
private: \
	static void StaticRegisterNativesUStoryFlowDialogueWidget(); \
	friend struct Z_Construct_UClass_UStoryFlowDialogueWidget_Statics; \
public: \
	DECLARE_CLASS(UStoryFlowDialogueWidget, UUserWidget, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/StoryFlowRuntime"), NO_API) \
	DECLARE_SERIALIZER(UStoryFlowDialogueWidget)


#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_UI_StoryFlowDialogueWidget_h_22_ENHANCED_CONSTRUCTORS \
	/** Standard constructor, called after all reflected properties have been initialized */ \
	NO_API UStoryFlowDialogueWidget(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
private: \
	/** Private move- and copy-constructors, should never be used */ \
	UStoryFlowDialogueWidget(UStoryFlowDialogueWidget&&); \
	UStoryFlowDialogueWidget(const UStoryFlowDialogueWidget&); \
public: \
	DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UStoryFlowDialogueWidget); \
	DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UStoryFlowDialogueWidget); \
	DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UStoryFlowDialogueWidget) \
	NO_API virtual ~UStoryFlowDialogueWidget();


#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_UI_StoryFlowDialogueWidget_h_19_PROLOG
#define FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_UI_StoryFlowDialogueWidget_h_22_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
	FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_UI_StoryFlowDialogueWidget_h_22_RPC_WRAPPERS_NO_PURE_DECLS \
	FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_UI_StoryFlowDialogueWidget_h_22_CALLBACK_WRAPPERS \
	FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_UI_StoryFlowDialogueWidget_h_22_INCLASS_NO_PURE_DECLS \
	FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_UI_StoryFlowDialogueWidget_h_22_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS


template<> STORYFLOWRUNTIME_API UClass* StaticClass<class UStoryFlowDialogueWidget>();

#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Users_souls_Documents_storyflow_storyflow_unreal_Builds_StoryFlowPlugin_5_5_HostProject_Plugins_StoryFlowPlugin_Source_StoryFlowRuntime_Public_UI_StoryFlowDialogueWidget_h


PRAGMA_ENABLE_DEPRECATION_WARNINGS
